add: loading
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@@ -6,6 +6,7 @@ This document lists features that are implemented in the current codebase.
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- Fullscreen React Three Fiber scene
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- Main map scene loaded from `public/map.json` and matching `public/models/{name}/model.glb` or `model.gltf` assets
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- Minimal fullscreen scene loading overlay for 3D scenes, with a global progress bar used by the production map, debug physics scene, and editor scene
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- Debug physics test scene selectable from the debug panel, including grab/trigger tests, an animated model preview, and separate repair playground zones for `bike`, `pylone`, and `ferme`
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- Rapier physics context available for production stage gameplay objects
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- Ambient and directional lighting
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@@ -17,7 +18,7 @@ This document lists features that are implemented in the current codebase.
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- Pointer lock mouse look
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- Movement with `ZQSD`
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- Jumping
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- Octree-based collision against the loaded map
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- Octree-based collision against dedicated map collision nodes, currently scoped to `terrain`
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## Interactions
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@@ -68,7 +69,6 @@ This document lists features that are implemented in the current codebase.
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- zone system
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- cinematic system
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- dialogue system
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- loading flow
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- minimap and mission HUD
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- full production separation between gameplay and debug scenes
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- production backend persistence for editor saves
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