feat: add main feature module selection

This commit is contained in:
Tom Boullay
2026-04-29 23:30:31 +02:00
parent 8b3f24b90b
commit 2783b13488
11 changed files with 515 additions and 3 deletions
+105
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@@ -0,0 +1,105 @@
import type { ReactNode } from "react";
import { Component, useEffect, useMemo } from "react";
import { useFrame } from "@react-three/fiber";
import { useGLTF } from "@react-three/drei";
import { ExplodedModel } from "@/utils/ExplodedModel";
import type { Vector3Tuple } from "@/types/three";
interface ModelErrorBoundaryProps {
children: ReactNode;
fallback?: ReactNode;
}
interface ModelErrorBoundaryState {
hasError: boolean;
}
class ModelErrorBoundary extends Component<
ModelErrorBoundaryProps,
ModelErrorBoundaryState
> {
constructor(props: ModelErrorBoundaryProps) {
super(props);
this.state = { hasError: false };
}
static getDerivedStateFromError(): ModelErrorBoundaryState {
return { hasError: true };
}
componentDidCatch(error: Error): void {
console.warn("Failed to load explodable model", error);
}
render(): ReactNode {
if (this.state.hasError) return this.props.fallback ?? null;
return this.props.children;
}
}
interface ExplodableModelInnerProps {
modelPath: string;
split: boolean;
position?: Vector3Tuple;
rotation?: Vector3Tuple;
scale?: number | Vector3Tuple;
splitDistance?: number;
}
export function ExplodableModel(
props: ExplodableModelInnerProps,
): React.JSX.Element {
return (
<ModelErrorBoundary
key={props.modelPath}
fallback={<MissingModelFallback position={props.position} />}
>
<ExplodableModelInner {...props} />
</ModelErrorBoundary>
);
}
function ExplodableModelInner({
modelPath,
split,
position = [0, 0, 0],
rotation = [0, 0, 0],
scale = 1,
splitDistance = 1.2,
}: ExplodableModelInnerProps): React.JSX.Element {
const { scene } = useGLTF(modelPath);
const model = useMemo(() => scene.clone(true), [scene]);
const explodedModel = useMemo(
() => new ExplodedModel(model, { distance: splitDistance }),
[model, splitDistance],
);
const parsedScale =
typeof scale === "number" ? ([scale, scale, scale] as Vector3Tuple) : scale;
useEffect(() => {
explodedModel.setSplit(split);
}, [explodedModel, split]);
useFrame((_, delta) => {
explodedModel.update(delta);
});
return (
<group position={position} rotation={rotation} scale={parsedScale}>
<primitive object={model} />
</group>
);
}
function MissingModelFallback({
position = [0, 0, 0],
}: {
position?: Vector3Tuple;
}): React.JSX.Element {
return (
<mesh position={position}>
<boxGeometry args={[0.7, 0.7, 0.7]} />
<meshStandardMaterial color="#7f1d1d" wireframe />
</mesh>
);
}
+75
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@@ -0,0 +1,75 @@
import { useState } from "react";
import { Text } from "@react-three/drei";
import { TriggerObject } from "@/components/three/TriggerObject";
import { ModelSelectorPlaceholder } from "@/components/three/ModelSelectorPlaceholder";
import { RepairCaseModel } from "@/components/three/RepairCaseModel";
const ZONE_ORIGIN = [10, 0.4, -8] as const;
const CASE_MODEL_PATH = "/models/packderelance/model.gltf";
const ZONE_RADIUS = 4.2;
export function MainFeatureZone(): React.JSX.Element {
const [caseOpen, setCaseOpen] = useState(false);
return (
<group>
<mesh
position={[ZONE_ORIGIN[0], 0.025, ZONE_ORIGIN[2]]}
rotation={[-Math.PI / 2, 0, 0]}
>
<ringGeometry args={[ZONE_RADIUS - 0.08, ZONE_RADIUS, 96]} />
<meshBasicMaterial color="#38bdf8" transparent opacity={0.72} />
</mesh>
<mesh
position={[ZONE_ORIGIN[0], 0.02, ZONE_ORIGIN[2]]}
rotation={[-Math.PI / 2, 0, 0]}
>
<circleGeometry args={[ZONE_RADIUS, 96]} />
<meshBasicMaterial color="#0ea5e9" transparent opacity={0.12} />
</mesh>
<Text
position={[ZONE_ORIGIN[0], 3.1, ZONE_ORIGIN[2] - 1.8]}
rotation={[0, 0, 0]}
fontSize={0.55}
maxWidth={5.5}
textAlign="center"
anchorX="center"
anchorY="middle"
color="#f8fafc"
outlineWidth={0.025}
outlineColor="#0f172a"
>
Pack de Relance Feature
</Text>
<TriggerObject
position={[ZONE_ORIGIN[0], ZONE_ORIGIN[1], ZONE_ORIGIN[2]]}
colliders="cuboid"
label={caseOpen ? "Fermer la mallette" : "Ouvrir la mallette"}
onTrigger={() => setCaseOpen((value) => !value)}
>
<RepairCaseModel
modelPath={CASE_MODEL_PATH}
open={caseOpen}
position={[0, -0.45, 0]}
scale={0.35}
/>
</TriggerObject>
<ModelSelectorPlaceholder
label="Module A"
position={[ZONE_ORIGIN[0] - 2.2, ZONE_ORIGIN[1], ZONE_ORIGIN[2] + 2.2]}
/>
<ModelSelectorPlaceholder
label="Module B"
position={[ZONE_ORIGIN[0], ZONE_ORIGIN[1], ZONE_ORIGIN[2] + 2.6]}
/>
<ModelSelectorPlaceholder
label="Module C"
position={[ZONE_ORIGIN[0] + 2.2, ZONE_ORIGIN[1], ZONE_ORIGIN[2] + 2.2]}
/>
</group>
);
}
@@ -0,0 +1,93 @@
import { Html } from "@react-three/drei";
import { useCallback, useState } from "react";
import { TriggerObject } from "@/components/three/TriggerObject";
import { ExplodableModel } from "@/components/three/ExplodableModel";
import { MAIN_FEATURE_MODEL_CATALOG } from "@/data/mainFeature/modelCatalog";
import type { ModelCatalogItem } from "@/data/mainFeature/modelCatalog";
import { useModelSelection } from "@/hooks/useModelSelection";
import type { Vector3Tuple } from "@/types/three";
interface ModelSelectorPlaceholderProps {
position: Vector3Tuple;
label: string;
}
export function ModelSelectorPlaceholder({
position,
label,
}: ModelSelectorPlaceholderProps): React.JSX.Element {
const [selectedModel, setSelectedModel] = useState<ModelCatalogItem | null>(
null,
);
const [split, setSplit] = useState(false);
const handleSelect = useCallback((model: ModelCatalogItem) => {
setSelectedModel(model);
setSplit(false);
}, []);
const selection = useModelSelection(MAIN_FEATURE_MODEL_CATALOG, handleSelect);
const triggerLabel = selectedModel
? split
? `Réassembler ${label}`
: `Démonter ${label}`
: `Choisir ${label}`;
return (
<group>
<TriggerObject
position={position}
colliders="cuboid"
label={triggerLabel}
onTrigger={() => {
if (selectedModel) {
setSplit((value) => !value);
return;
}
selection.open();
}}
>
{selectedModel ? (
<ExplodableModel
modelPath={selectedModel.path}
split={split}
position={[0, -0.35, 0]}
scale={0.45}
/>
) : (
<mesh castShadow receiveShadow>
<boxGeometry args={[1, 0.18, 1]} />
<meshStandardMaterial
color="#38bdf8"
emissive="#082f49"
roughness={0.55}
/>
</mesh>
)}
</TriggerObject>
{selection.isOpen ? (
<Html position={[position[0], position[1] + 1.2, position[2]]} center>
<div className="model-selector-panel">
<strong>{label}</strong>
<span>Fleches: choisir</span>
<span>E/Enter: valider</span>
<ul>
{MAIN_FEATURE_MODEL_CATALOG.map((model, index) => (
<li
key={model.path}
className={
index === selection.selectedIndex
? "is-selected"
: undefined
}
>
{model.name}
</li>
))}
</ul>
</div>
</Html>
) : null}
</group>
);
}
+1 -1
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@@ -1,5 +1,5 @@
import { useGLTF } from "@react-three/drei";
import type { Vector3Tuple } from "@/types/3d";
import type { Vector3Tuple } from "@/types/three";
export interface SimpleModelConfig {
modelPath: string;
+4
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@@ -25,6 +25,7 @@ interface TriggerObjectProps {
soundVolume?: number;
spawnModel?: string;
spawnOffset?: Vector3Tuple;
onTrigger?: () => void;
}
let _spawnCounter = 0;
@@ -49,6 +50,7 @@ export function TriggerObject({
soundVolume = TRIGGER_DEFAULT_SOUND_VOLUME,
spawnModel,
spawnOffset = TRIGGER_DEFAULT_SPAWN_OFFSET,
onTrigger,
}: TriggerObjectProps): React.JSX.Element {
const [spawned, setSpawned] = useState<SpawnedModel[]>([]);
@@ -64,6 +66,8 @@ export function TriggerObject({
AudioManager.getInstance().playSound(soundPath, soundVolume);
}
onTrigger?.();
if (spawnModel) {
const spawnPos: Vector3Tuple = [
position[0] + spawnOffset[0],
+5
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@@ -4,5 +4,10 @@ export type { AnimatedModelConfig } from "./AnimatedModel";
export { SimpleModel } from "./SimpleModel";
export type { SimpleModelConfig } from "./SimpleModel";
export { ExplodableModel } from "./ExplodableModel";
export { MainFeatureZone } from "./MainFeatureZone";
export { ModelSelectorPlaceholder } from "./ModelSelectorPlaceholder";
export { RepairCaseModel } from "./RepairCaseModel";
export { useCharacterAnimation } from "@/hooks/useCharacterAnimation";
export type { CharacterAnimationConfig } from "@/hooks/useCharacterAnimation";