upatde(fabrik): zone + herbe
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This commit is contained in:
@@ -3,6 +3,7 @@ import * as THREE from "three";
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import { useGLTF } from "@react-three/drei";
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import { useThree } from "@react-three/fiber";
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import { TERRAIN_MODEL_PATH } from "@/data/world/terrainConfig";
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import { flattenLaFabrikTerrainFootprint } from "@/data/world/laFabrikConfig";
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import type { Vector3Tuple } from "@/types/three/three";
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import { optimizeGLTFSceneTextures } from "@/utils/three/optimizeGLTFScene";
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@@ -65,9 +66,10 @@ export function TerrainModel({
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const terrainModel = useMemo(() => {
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optimizeGLTFSceneTextures(scene, maxAnisotropy);
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const model = scene.clone(true);
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flattenLaFabrikTerrainFootprint(model, position, rotation, scale);
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applyTerrainMaterialSettings(model, receiveShadow);
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return model;
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}, [maxAnisotropy, scene, receiveShadow]);
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}, [maxAnisotropy, position, receiveShadow, rotation, scale, scene]);
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useEffect(() => {
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onLoaded?.();
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@@ -15,7 +15,7 @@ export const EBIKE_DROP_PLAYER_TRANSFORM: CameraTransform = {
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rotation: [0, 0, 0],
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};
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export const EBIKE_WORLD_POSITION: Vector3Tuple = [61.5, 10, 62.4];
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export const EBIKE_WORLD_POSITION: Vector3Tuple = [61.5, 8.4, 62.4];
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export const EBIKE_WORLD_ROTATION_Y = 2.4107;
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export const EBIKE_INTRO_RIDE_DURATION_MS = 5000;
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@@ -1,4 +1,5 @@
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import type { Vector3Tuple } from "@/types/three/three";
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import { LA_FABRIK_PLAYER_SPAWN } from "@/data/world/laFabrikConfig";
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export const PLAYER_EYE_HEIGHT = 1.75;
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export const PLAYER_CAPSULE_RADIUS = 0.35;
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@@ -14,5 +15,5 @@ export const PLAYER_XZ_DAMPING_FACTOR = 8;
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export const PLAYER_FALL_RESPAWN_Y = -20;
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export const PLAYER_FALL_RESPAWN_DELAY = 3;
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export const PLAYER_SPAWN_POSITION_GAME: Vector3Tuple = [59.5, 10, 64.64];
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export const PLAYER_SPAWN_POSITION_GAME: Vector3Tuple = LA_FABRIK_PLAYER_SPAWN;
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export const PLAYER_SPAWN_POSITION_PHYSICS: Vector3Tuple = [0, 3, 0];
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@@ -11,6 +11,7 @@ export interface CharacterConfig {
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scale: Vector3Tuple;
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animations: readonly string[];
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defaultAnimation: string;
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snapToTerrain?: boolean;
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}
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export const CHARACTER_CONFIGS = {
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@@ -28,11 +29,12 @@ export const CHARACTER_CONFIGS = {
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id: "gerant",
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label: "Gerant",
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modelPath: "/models/gerant-animated/model.gltf",
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position: [59.5, 0, 64.64],
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position: [59.5, 6.3, 64.64],
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rotation: [0, 2.41, 0],
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scale: [1, 1, 1],
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animations: ["idle", "walk"],
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defaultAnimation: "idle",
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snapToTerrain: false,
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},
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fermier: {
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id: "fermier",
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@@ -0,0 +1,83 @@
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import * as THREE from "three";
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import type { Vector3Tuple } from "@/types/three/three";
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export const LA_FABRIK_CENTER: Vector3Tuple = [59.4973, 6.2746, 64.6354];
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export const LA_FABRIK_ROTATION_Y = 2.4107;
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export const LA_FABRIK_HALF_EXTENTS = {
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x: 8.5,
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z: 7.5,
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} as const;
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export const LA_FABRIK_FLOOR_Y = 6.3;
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export const LA_FABRIK_PLAYER_SPAWN: Vector3Tuple = [59.5, 8.05, 64.64];
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export const LA_FABRIK_INTERIOR_LIGHT_POSITION: Vector3Tuple = [59.5, 9, 64.64];
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const _terrainMatrix = new THREE.Matrix4();
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const _meshWorldMatrix = new THREE.Matrix4();
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const _inverseMeshWorldMatrix = new THREE.Matrix4();
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const _worldPosition = new THREE.Vector3();
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export function isInsideLaFabrikFootprint(
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x: number,
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z: number,
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padding = 0,
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): boolean {
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const dx = x - LA_FABRIK_CENTER[0];
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const dz = z - LA_FABRIK_CENTER[2];
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const cos = Math.cos(-LA_FABRIK_ROTATION_Y);
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const sin = Math.sin(-LA_FABRIK_ROTATION_Y);
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const localX = dx * cos - dz * sin;
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const localZ = dx * sin + dz * cos;
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return (
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Math.abs(localX) <= LA_FABRIK_HALF_EXTENTS.x + padding &&
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Math.abs(localZ) <= LA_FABRIK_HALF_EXTENTS.z + padding
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);
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}
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export function flattenLaFabrikTerrainFootprint(
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object: THREE.Object3D,
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position: Vector3Tuple,
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rotation: Vector3Tuple,
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scale: Vector3Tuple,
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): void {
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_terrainMatrix.compose(
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new THREE.Vector3(...position),
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new THREE.Quaternion().setFromEuler(new THREE.Euler(...rotation)),
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new THREE.Vector3(...scale),
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);
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object.updateMatrixWorld(true);
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object.traverse((child) => {
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if (!(child instanceof THREE.Mesh)) return;
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const geometry = child.geometry;
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const positions = geometry.getAttribute("position");
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if (!positions) return;
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_meshWorldMatrix.multiplyMatrices(_terrainMatrix, child.matrixWorld);
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_inverseMeshWorldMatrix.copy(_meshWorldMatrix).invert();
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for (let index = 0; index < positions.count; index++) {
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_worldPosition
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.fromBufferAttribute(positions, index)
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.applyMatrix4(_meshWorldMatrix);
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if (!isInsideLaFabrikFootprint(_worldPosition.x, _worldPosition.z, 0.8)) {
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continue;
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}
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_worldPosition.y = Math.min(_worldPosition.y, LA_FABRIK_FLOOR_Y - 0.35);
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_worldPosition.applyMatrix4(_inverseMeshWorldMatrix);
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positions.setXYZ(
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index,
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_worldPosition.x,
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_worldPosition.y,
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_worldPosition.z,
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);
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}
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positions.needsUpdate = true;
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geometry.computeVertexNormals();
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geometry.computeBoundingBox();
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geometry.computeBoundingSphere();
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});
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}
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@@ -2,6 +2,10 @@ import { useMemo } from "react";
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import { useGLTF } from "@react-three/drei";
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import * as THREE from "three";
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import { TERRAIN_MODEL_PATH } from "@/data/world/terrainConfig";
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import {
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isInsideLaFabrikFootprint,
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LA_FABRIK_FLOOR_Y,
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} from "@/data/world/laFabrikConfig";
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import type { Vector3Tuple } from "@/types/three/three";
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import { getMapNodesByName } from "@/utils/map/loadMapSceneData";
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@@ -66,6 +70,10 @@ function createTerrainHeightSampler(
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return {
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getHeight: (x, z) => {
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if (isInsideLaFabrikFootprint(x, z, 0.6)) {
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return LA_FABRIK_FLOOR_Y;
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}
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localOrigin.set(x, RAYCAST_Y, z).applyMatrix4(inverseTerrainMatrix);
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raycaster.set(localOrigin, localDirection);
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hits.length = 0;
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@@ -18,6 +18,7 @@ import {
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useTerrainHeightSampler,
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} from "@/hooks/three/useTerrainHeight";
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import { WorldBoundsCollision } from "@/world/collision/WorldBoundsCollision";
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import { flattenLaFabrikTerrainFootprint } from "@/data/world/laFabrikConfig";
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import type { MapNode } from "@/types/map/mapScene";
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import type { OctreeReadyHandler } from "@/types/three/three";
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import type { SceneLoadingChangeHandler } from "@/types/world/sceneLoading";
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@@ -213,7 +214,7 @@ function CollisionModelInstance({
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modelUrl: string;
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onLoaded: () => void;
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terrainHeight: TerrainHeightSampler;
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}): React.JSX.Element {
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}): React.JSX.Element | null {
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const { position, rotation, scale } = node;
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const normalizedScale = normalizeMapScale(scale);
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const { scene } = useLoggedGLTF(modelUrl, {
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@@ -223,22 +224,46 @@ function CollisionModelInstance({
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scale: normalizedScale,
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});
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const sceneInstance = useClonedObject(scene);
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const collisionSceneInstance = useMemo(() => {
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if (node.name === "terrain") {
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flattenLaFabrikTerrainFootprint(
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sceneInstance,
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position,
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rotation,
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normalizedScale,
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);
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}
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return sceneInstance;
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}, [node.name, normalizedScale, position, rotation, sceneInstance]);
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const collisionPosition = useMemo(() => {
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if (node.name === "terrain") return position;
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const [x, y, z] = position;
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const height = terrainHeight.getHeight(x, z);
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const bottomOffset = getObjectBottomOffset(sceneInstance, normalizedScale);
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const bottomOffset = getObjectBottomOffset(
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collisionSceneInstance,
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normalizedScale,
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);
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return [x, height !== null ? height + bottomOffset : y, z] as const;
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}, [node.name, normalizedScale, position, sceneInstance, terrainHeight]);
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}, [
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node.name,
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normalizedScale,
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position,
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collisionSceneInstance,
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terrainHeight,
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]);
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useEffect(() => {
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onLoaded();
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}, [onLoaded]);
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if (node.name === "lafabrik") {
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return null;
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}
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return (
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<primitive
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object={sceneInstance}
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object={collisionSceneInstance}
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position={collisionPosition}
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rotation={rotation}
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scale={normalizedScale}
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@@ -18,6 +18,7 @@ import {
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SUN_Z_MIN,
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SUN_Z_STEP,
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} from "@/data/world/lightingConfig";
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import { LA_FABRIK_INTERIOR_LIGHT_POSITION } from "@/data/world/laFabrikConfig";
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import { useDebugFolder } from "@/hooks/debug/useDebugFolder";
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import { LIGHTING_STATE } from "@/world/lightingState";
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@@ -121,6 +122,13 @@ export function Lighting(): React.JSX.Element {
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castShadow
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/>
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<object3D ref={sunTarget} />
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<pointLight
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position={LA_FABRIK_INTERIOR_LIGHT_POSITION}
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color="#dbeafe"
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intensity={1.2}
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distance={14}
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decay={1.6}
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/>
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</>
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);
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}
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@@ -3,15 +3,18 @@ import { AnimatedModel } from "@/components/three/models/AnimatedModel";
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import {
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CHARACTER_CONFIGS,
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CHARACTER_IDS,
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type CharacterConfig,
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type CharacterId,
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} from "@/data/world/characters/characterConfig";
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import { useTerrainSnappedPosition } from "@/hooks/three/useTerrainHeight";
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import { useCharacterDebugStore } from "@/managers/stores/useCharacterDebugStore";
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function CharacterModel({ id }: { id: CharacterId }): React.JSX.Element {
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const config = CHARACTER_CONFIGS[id];
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const config: CharacterConfig = CHARACTER_CONFIGS[id];
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const state = useCharacterDebugStore((store) => store.characters[id]);
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const position = useTerrainSnappedPosition(state.position);
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const snappedPosition = useTerrainSnappedPosition(state.position);
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const position =
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config.snapToTerrain === false ? state.position : snappedPosition;
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return (
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<AnimatedModel
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@@ -8,6 +8,11 @@ import {
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GRASS_COLORS,
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GRASS_CONFIG,
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} from "@/data/world/grassConfig";
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import {
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LA_FABRIK_CENTER,
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LA_FABRIK_HALF_EXTENTS,
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LA_FABRIK_ROTATION_Y,
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} from "@/data/world/laFabrikConfig";
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import {
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grassFragmentShader,
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grassVertexShader,
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@@ -169,6 +174,17 @@ function createGrassMaterial(
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uMaxBladeHeight: { value: GRASS_CONFIG.maxBladeHeight },
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uRandomHeightAmount: { value: GRASS_CONFIG.randomHeightAmount },
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uSurfaceOffset: { value: GRASS_CONFIG.surfaceOffset },
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uLaFabrikCenter: {
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value: new THREE.Vector2(LA_FABRIK_CENTER[0], LA_FABRIK_CENTER[2]),
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},
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uLaFabrikHalfExtents: {
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value: new THREE.Vector2(
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LA_FABRIK_HALF_EXTENTS.x,
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LA_FABRIK_HALF_EXTENTS.z,
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),
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},
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uLaFabrikRotation: { value: LA_FABRIK_ROTATION_Y },
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uLaFabrikNoGrassFeather: { value: 1.4 },
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},
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});
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}
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@@ -43,6 +43,10 @@ export const grassVertexShader = /* glsl */ `
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uniform float uMaxBladeHeight;
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uniform float uRandomHeightAmount;
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uniform float uSurfaceOffset;
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uniform vec2 uLaFabrikCenter;
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uniform vec2 uLaFabrikHalfExtents;
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uniform float uLaFabrikRotation;
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uniform float uLaFabrikNoGrassFeather;
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float random(vec2 st) {
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return fract(sin(dot(st.xy, vec2(12.9898, 78.233))) * 43758.5453123);
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@@ -132,6 +136,18 @@ export const grassVertexShader = /* glsl */ `
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smoothstep(uBoundingBoxMax.z, uBoundingBoxMax.z - 2.0, worldPos.z);
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heightModifier *= edgeFade * mix(0.45, 1.0, clumpMask);
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vec2 laFabrikDelta = worldPos.xz - uLaFabrikCenter;
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float laFabrikCos = cos(-uLaFabrikRotation);
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float laFabrikSin = sin(-uLaFabrikRotation);
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vec2 laFabrikLocal = vec2(
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laFabrikDelta.x * laFabrikCos - laFabrikDelta.y * laFabrikSin,
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laFabrikDelta.x * laFabrikSin + laFabrikDelta.y * laFabrikCos
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);
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vec2 laFabrikDistance = abs(laFabrikLocal) - uLaFabrikHalfExtents;
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float laFabrikOutsideDistance = max(laFabrikDistance.x, laFabrikDistance.y);
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float laFabrikGrassMask = smoothstep(0.0, uLaFabrikNoGrassFeather, laFabrikOutsideDistance);
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heightModifier *= laFabrikGrassMask;
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float sideFactor = (color.r == 0.1) ? 1.0 : (color.b == 0.1) ? -1.0 : 0.0;
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float tipFactor = color.g;
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float width = smoothstep(0.02, uMaxBladeHeight * 0.85, heightModifier) * uBladeWidth * bladeVisibility;
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@@ -17,7 +17,8 @@ export function GeneratedMapNodeInstance({
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node,
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onLoaded,
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}: GeneratedMapNodeInstanceProps): React.JSX.Element | null {
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const position = useTerrainSnappedPosition(node.position);
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const snappedPosition = useTerrainSnappedPosition(node.position);
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const position = node.name === "lafabrik" ? node.position : snappedPosition;
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const scale = normalizeMapScale(node.scale);
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if (node.name === "ecole") {
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