update flow
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@@ -40,6 +40,46 @@ export class AudioManager {
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});
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}
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playSoundWithCallback(
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path: string,
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volume: number,
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onEnded: () => void,
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): void {
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console.log("[AudioManager] playSoundWithCallback:", path);
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const audio = new Audio(path);
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audio.volume = Math.max(0, Math.min(1, volume));
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audio.currentTime = 0;
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audio.addEventListener("ended", () => {
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console.log("[AudioManager] Audio ended:", path);
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onEnded();
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});
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audio.addEventListener("error", (e) => {
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console.error("[AudioManager] Audio error:", path, e);
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});
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audio
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.play()
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.then(() => {
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console.log("[AudioManager] Audio playing:", path);
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})
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.catch((error: unknown) => {
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console.error("[AudioManager] Play failed:", path, error);
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if (
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error instanceof DOMException &&
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AudioManager.IGNORED_PLAYBACK_ERRORS.has(error.name)
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) {
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return;
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}
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logger.error("AudioManager", "Failed to play sound", {
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path,
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error: AudioManager._toLogValue(error),
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});
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});
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}
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destroy(): void {
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this._audioPools.forEach((pool) => {
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pool.forEach((audio) => {
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@@ -1,10 +1,13 @@
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import type { GameStep } from "@/types/game";
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import type { GameStep, GameStepSnapshot } from "@/types/game";
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export class GameStepManager {
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private static _instance: GameStepManager | null = null;
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private _currentStep: GameStep = "intro";
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private _playerName = "";
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private _canMove = false;
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private readonly _listeners = new Set<() => void>();
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private _cachedSnapshot: GameStepSnapshot | null = null;
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static getInstance(): GameStepManager {
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if (!GameStepManager._instance) {
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@@ -20,10 +23,48 @@ export class GameStepManager {
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return this._currentStep;
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}
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getPlayerName(): string {
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return this._playerName;
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}
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canMove(): boolean {
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return this._canMove;
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}
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getSnapshot(): GameStepSnapshot {
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if (!this._cachedSnapshot) {
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this._cachedSnapshot = {
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step: this._currentStep,
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playerName: this._playerName,
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canMove: this._canMove,
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transitionTo: this.transitionTo.bind(this),
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setPlayerName: this.setPlayerName.bind(this),
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};
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}
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return this._cachedSnapshot;
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}
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transitionTo(step: GameStep): void {
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if (this._currentStep === step) return;
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this._currentStep = step;
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this._cachedSnapshot = null;
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this._emit();
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}
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setPlayerName(name: string): void {
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if (this._playerName === name) return;
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this._playerName = name;
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this._cachedSnapshot = null;
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this._emit();
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}
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setCanMove(canMove: boolean): void {
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if (this._canMove === canMove) return;
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this._canMove = canMove;
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this._cachedSnapshot = null;
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this._emit();
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}
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@@ -37,7 +78,10 @@ export class GameStepManager {
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destroy(): void {
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this._currentStep = "intro";
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this._playerName = "";
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this._canMove = false;
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this._listeners.clear();
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this._cachedSnapshot = null;
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GameStepManager._instance = null;
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}
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