fix: use player ebike speed
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@@ -33,7 +33,6 @@ import {
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EBIKE_ACCELERATION_DURATION_MS,
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EBIKE_CAMERA_TRANSFORM,
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EBIKE_DECELERATION_DURATION_MS,
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EBIKE_MAX_SPEED,
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} from "@/data/ebike/ebikeConfig";
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/** Global window properties used for ebike communication */
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@@ -415,7 +414,7 @@ export function PlayerController({
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}
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const movementSpeed = isEbikeMounted
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? EBIKE_MAX_SPEED * ebikeSpeedFactor.current
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? currentSpeed * ebikeSpeedFactor.current
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: currentSpeed;
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const accel = onFloor.current
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? movementSpeed
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