refactor: move mission flow state into game store
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@@ -1,13 +1,13 @@
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import { useEffect, useRef } from "react";
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import { AudioManager } from "@/managers/AudioManager";
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import { useMissionFlowStore } from "@/managers/stores/useMissionFlowStore";
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import { useGameStore } from "@/managers/stores/useGameStore";
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import { AUDIO_PATHS } from "@/data/audioConfig";
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export function GameFlow(): null {
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const step = useMissionFlowStore((state) => state.step);
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const setStep = useMissionFlowStore((state) => state.setStep);
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const setActivityCity = useMissionFlowStore((state) => state.setActivityCity);
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const setCanMove = useMissionFlowStore((state) => state.setCanMove);
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const step = useGameStore((state) => state.missionFlow.step);
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const setStep = useGameStore((state) => state.setFlowStep);
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const setActivityCity = useGameStore((state) => state.setActivityCity);
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const setCanMove = useGameStore((state) => state.setCanMove);
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const hasInitialized = useRef(false);
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useEffect(() => {
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