clean branch-scoped code quality issues
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@@ -5,7 +5,7 @@ This document describes the intended medium-term architecture for the project.
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## Relationship To The Current Code
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- `docs/technical/architecture.md` is the source of truth for what exists now.
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- This document is intentionally aspirational.
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- This document describes intended direction, not implemented behavior.
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- If this document conflicts with the current implementation, the current implementation wins.
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## Goals
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@@ -40,12 +40,12 @@ This document describes the intended medium-term architecture for the project.
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- performance overlay
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- scene helpers
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- free camera and calibration controls
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- temporary test scenes used during development
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- debug test scenes used during development
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### UI Layer
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- `src/components/ui/` should contain player-facing HTML overlays.
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- Expected future examples:
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- Candidate examples:
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- crosshair
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- loading flow
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- mission HUD
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@@ -54,7 +54,7 @@ This document describes the intended medium-term architecture for the project.
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### Gameplay Layer
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- As the project grows, gameplay state can move toward a clearer orchestration layer.
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- Likely future concerns:
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- Likely concerns:
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- missions
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- zones
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- cinematics
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@@ -67,4 +67,4 @@ This document describes the intended medium-term architecture for the project.
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- Prefer direct, working code over speculative scaffolding.
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- Shared types should stay close to their domain until they have multiple real consumers.
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- Avoid creating new managers or service layers without an active runtime need.
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- Debug-only runtime paths should be clearly marked and easy to remove later.
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- Debug-only runtime paths should be clearly marked and easy to remove when obsolete.
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