Merge branch 'develop' into feat/e-bike

This commit is contained in:
math-pixel
2026-06-02 19:23:01 +02:00
209 changed files with 809 additions and 642 deletions
@@ -1,7 +1,6 @@
import type { ReactNode } from "react";
import { Component, useEffect, useMemo, useRef } from "react";
import { useFrame, useThree } from "@react-three/fiber";
import { useGLTF } from "@react-three/drei";
import * as THREE from "three";
import { SkeletonUtils } from "three-stdlib";
import { useHandTrackingSnapshot } from "@/hooks/handTracking/useHandTrackingSnapshot";
@@ -362,6 +361,3 @@ export function HandTrackingGlove({
</HandTrackingGloveErrorBoundary>
);
}
useGLTF.preload(GLOVE_CONFIGS.left.modelPath);
useGLTF.preload(GLOVE_CONFIGS.right.modelPath);
+4 -2
View File
@@ -105,6 +105,9 @@ function GraphicsPresetButton({
const lodLabel = config.forceLodModels
? "LOD forcé"
: `HD ${config.lodHighDetailDistance}m`;
const chunkLabel = config.chunkStreamingEnabled
? formatChunkDistance(config.chunkLoadRadius)
: "All";
return (
<button
@@ -115,8 +118,7 @@ function GraphicsPresetButton({
>
<span>{config.label}</span>
<small>
{formatChunkDistance(config.chunkLoadRadius)} · {lodLabel} ·{" "}
{config.fogEnabled ? "Fog" : "Clear"}
{chunkLabel} · {lodLabel} · {config.fogEnabled ? "Fog" : "Clear"}
</small>
</button>
);
+1 -1
View File
@@ -5,7 +5,7 @@ import * as THREE from "three";
import gsap from "gsap";
import type { Vector3Tuple } from "@/types/three/three";
const TALKIE_MODEL_PATH = "/models/talkie/model.gltf";
const TALKIE_MODEL_PATH = "/models/talkie/model.glb";
const TALKIE_REST_Y = -1.55;
const TALKIE_ACTIVE_Y = -0.38;
const TALKIE_BASE_ROTATION: Vector3Tuple = [0.08, -0.52, -0.04];
+9 -1
View File
@@ -1,13 +1,15 @@
import type { Vector3Tuple } from "@/types/three/three";
import type { RepairMissionId } from "@/types/gameplay/repairMission";
const DEG_TO_RAD = Math.PI / 180;
export const TEST_SCENE_FLOOR_POSITION: Vector3Tuple = [0, -0.5, 0];
export const TEST_SCENE_FLOOR_SIZE: Vector3Tuple = [200, 1, 200];
export const TEST_SCENE_FLOOR_COLLIDER_HALF_EXTENTS: Vector3Tuple = [
100, 0.5, 100,
];
export const TEST_SCENE_GRABBABLE_POSITION: Vector3Tuple = [0, 1, -3];
export const TEST_SCENE_GRABBABLE_POSITION: Vector3Tuple = [0, 0.25, -3];
export const TEST_SCENE_GRABBABLE_BOX_SIZE: Vector3Tuple = [0.5, 0.5, 0.5];
export const TEST_SCENE_GRABBABLE_COLOR = "#e07b39";
export const TEST_SCENE_GRABBABLE_ROUGHNESS = 0.6;
@@ -23,6 +25,12 @@ export const TEST_SCENE_TRIGGER_METALNESS = 0.5;
export const TEST_SCENE_REPAIR_ZONE_MARKER_RADIUS = 1.65;
export const TEST_SCENE_REPAIR_ZONE_MARKER_TUBE_RADIUS = 0.045;
export const TEST_SCENE_GPS_PREVIEW_POSITION: Vector3Tuple = [0, 5, -4.8];
export const TEST_SCENE_GPS_PREVIEW_ROTATION: Vector3Tuple = [
-33 * DEG_TO_RAD,
0,
0,
];
export const GAME_REPAIR_ZONES = [
{
+1 -1
View File
@@ -143,7 +143,7 @@ export const galleryModels: GalleryModel[] = [
},
{ id: "sapin", name: "Sapin", path: "/models/sapin/model.gltf" },
{ id: "skybox", name: "Skybox", path: "/models/skybox/skybox.gltf" },
{ id: "talkie", name: "Talkie", path: "/models/talkie/model.gltf" },
{ id: "talkie", name: "Talkie", path: "/models/talkie/model.glb" },
{ id: "terrain", name: "Terrain", path: "/models/terrain/model.gltf" },
{
id: "tuyauxlac",
-10
View File
@@ -41,11 +41,6 @@ export const REPAIR_MISSIONS: Record<RepairMissionId, RepairMissionConfig> = {
label: "Replacement cooling core",
modelPath: "/models/refroidisseur/model.gltf",
},
{
id: "ebike-radio-distractor",
label: "Radio module",
modelPath: "/models/talkie/model.gltf",
},
{
id: "ebike-glove-distractor",
label: "Insulation glove",
@@ -134,11 +129,6 @@ export const REPAIR_MISSIONS: Record<RepairMissionId, RepairMissionConfig> = {
label: "Tree sensor",
modelPath: "/models/sapin/model.gltf",
},
{
id: "farm-radio-distractor",
label: "Radio module",
modelPath: "/models/talkie/model.gltf",
},
],
},
};
+6
View File
@@ -8,3 +8,9 @@ export const HAND_TRACKING_BROWSER_WASM_URL =
"https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@0.10.35/wasm";
export const HAND_TRACKING_BROWSER_MODEL_URL =
"https://storage.googleapis.com/mediapipe-models/hand_landmarker/hand_landmarker/float16/1/hand_landmarker.task";
export const HAND_TRACKING_BROWSER_DELEGATE: "CPU" | "GPU" = "CPU";
// Delay before the runtime actually starts after `enabled` flips to true.
// Absorbs React StrictMode's mount/unmount/mount cycle in dev and rapid
// `nearby` toggles at trigger borders. Invisible to the user (~5 frames).
export const HAND_TRACKING_RUNTIME_START_DELAY_MS = 80;
+5 -1
View File
@@ -20,4 +20,8 @@ export const PLAYER_SPAWN_POSITION_GAME: Vector3Tuple = [
LA_FABRIK_PLAYER_SPAWN[1],
LA_FABRIK_PLAYER_SPAWN[2] - 1,
];
export const PLAYER_SPAWN_POSITION_PHYSICS: Vector3Tuple = [0, 3, 0];
export const PLAYER_SPAWN_POSITION_PHYSICS: Vector3Tuple = [
0,
PLAYER_EYE_HEIGHT,
0,
];
+25 -5
View File
@@ -1,9 +1,16 @@
export const GRAPHICS_PRESET_KEYS = ["low", "medium", "high", "ultra"] as const;
export const GRAPHICS_PRESET_KEYS = [
"low",
"medium",
"high",
"ultra",
"max",
] as const;
export type GraphicsPreset = (typeof GRAPHICS_PRESET_KEYS)[number];
export interface GraphicsPresetConfig {
chunkLoadRadius: number;
chunkStreamingEnabled: boolean;
chunkUnloadRadius: number;
fogEnabled: boolean;
forceLodModels: boolean;
@@ -16,6 +23,7 @@ export const GRAPHICS_PRESETS = {
label: "Basse",
chunkLoadRadius: 10,
chunkUnloadRadius: 18,
chunkStreamingEnabled: true,
fogEnabled: true,
forceLodModels: true,
lodHighDetailDistance: 0,
@@ -24,25 +32,37 @@ export const GRAPHICS_PRESETS = {
label: "Moyenne",
chunkLoadRadius: 20,
chunkUnloadRadius: 30,
chunkStreamingEnabled: true,
fogEnabled: true,
forceLodModels: true,
lodHighDetailDistance: 0,
},
high: {
label: "High",
chunkLoadRadius: 35,
chunkUnloadRadius: 45,
chunkLoadRadius: 30,
chunkUnloadRadius: 40,
chunkStreamingEnabled: true,
fogEnabled: false,
forceLodModels: false,
lodHighDetailDistance: 10,
lodHighDetailDistance: 20,
},
ultra: {
label: "Ultra",
chunkLoadRadius: 50,
chunkUnloadRadius: 65,
chunkStreamingEnabled: true,
fogEnabled: false,
forceLodModels: false,
lodHighDetailDistance: 20,
lodHighDetailDistance: 30,
},
max: {
label: "Max",
chunkLoadRadius: 50,
chunkUnloadRadius: 65,
chunkStreamingEnabled: false,
fogEnabled: false,
forceLodModels: false,
lodHighDetailDistance: 50,
},
} as const satisfies Record<GraphicsPreset, GraphicsPresetConfig>;
+2 -2
View File
@@ -3,9 +3,9 @@ const SUN_LIGHT_COLOR = "#ffe2bf";
export const LIGHTING_DEFAULTS = {
ambientColor: AMBIENT_LIGHT_COLOR,
ambientIntensity: 0.9,
ambientIntensity: 0.7,
sunColor: SUN_LIGHT_COLOR,
sunIntensity: 2.2,
sunIntensity: 1.9,
sunX: 70,
sunY: 45,
sunZ: 35,
+16 -1
View File
@@ -13,7 +13,9 @@ export const MAP_LOD_MODEL_PATHS = {
lafabrik: "/models/lafabrik-LOD/model.gltf",
maison1: "/models/maison1-LOD/model.gltf",
panneauaffichage: "/models/panneauaffichage-LOD/model.gltf",
talkie: "/models/talkie-LOD/model.gltf",
arbre: "/models/arbre-LOD/model.glb",
buisson: "/models/buisson-LOD/model.glb",
sapin: "/models/sapin-LOD/model.glb",
} as const satisfies Record<string, string>;
export function getMapLodModelPath(modelName: string): string | null {
@@ -22,6 +24,19 @@ export function getMapLodModelPath(modelName: string): string | null {
);
}
export const MAP_LOD_SCALE_MULTIPLIERS = {
sapin: 0.35,
buisson: 0.7,
} as const satisfies Partial<Record<keyof typeof MAP_LOD_MODEL_PATHS, number>>;
export function getMapLodScaleMultiplier(modelName: string): number {
return (
MAP_LOD_SCALE_MULTIPLIERS[
modelName as keyof typeof MAP_LOD_SCALE_MULTIPLIERS
] ?? 1
);
}
export function selectMapModelPathByDistance({
distance,
modelName,
@@ -2,17 +2,20 @@ import { useEffect, useRef, useState } from "react";
import {
HAND_TRACKING_FRAME_HEIGHT,
HAND_TRACKING_FRAME_WIDTH,
HAND_TRACKING_RUNTIME_START_DELAY_MS,
HAND_TRACKING_TARGET_FPS,
} from "@/data/handTrackingConfig";
import {
convertBrowserHandResult,
getBrowserHandLandmarker,
releaseBrowserHandLandmarker,
} from "@/lib/handTracking/browserHandTracking";
import {
INITIAL_HAND_TRACKING_SNAPSHOT,
getCameraStreamWithTimeout,
} from "@/lib/handTracking/handTrackingSession";
import type { HandTrackingSnapshot } from "@/types/handTracking/handTracking";
import { logger } from "@/utils/core/Logger";
interface UseBrowserHandTrackingOptions {
enabled: boolean;
@@ -34,8 +37,12 @@ export function useBrowserHandTracking({
}
let cancelled = false;
let cleanedUp = false;
const cleanup = (): void => {
if (cleanedUp) return;
cleanedUp = true;
if (intervalRef.current !== null) {
window.clearInterval(intervalRef.current);
intervalRef.current = null;
@@ -44,6 +51,7 @@ export function useBrowserHandTracking({
streamRef.current?.getTracks().forEach((track) => track.stop());
streamRef.current = null;
videoRef.current = null;
releaseBrowserHandLandmarker();
};
const start = async (): Promise<void> => {
@@ -111,24 +119,44 @@ export function useBrowserHandTracking({
intervalRef.current = window.setInterval(() => {
if (video.readyState < HTMLMediaElement.HAVE_CURRENT_DATA) return;
const result = handLandmarker.detectForVideo(
video,
performance.now(),
);
const hands = convertBrowserHandResult(result);
try {
const result = handLandmarker.detectForVideo(
video,
performance.now(),
);
const hands = convertBrowserHandResult(result);
setSnapshot((current) => ({
...current,
hands,
usageStatus: hands.some((hand) => hand.isFist)
? "active"
: "available",
error: null,
}));
setSnapshot((current) => ({
...current,
hands,
usageStatus: hands.some((hand) => hand.isFist)
? "active"
: "available",
error: null,
}));
} catch (error) {
logger.error("HandTracking", "Browser JS runtime error", {
error: error instanceof Error ? error.message : String(error),
});
cleanup();
setSnapshot({
hands: [],
status: "error",
usageStatus: "inactive",
serverStatus: "Browser JS",
error:
error instanceof Error
? error.message
: "Browser hand tracking failed",
});
}
}, 1_000 / HAND_TRACKING_TARGET_FPS);
} catch (error) {
if (cancelled) return;
logger.error("HandTracking", "Browser JS runtime failed", {
error: error instanceof Error ? error.message : String(error),
});
setSnapshot({
hands: [],
status: "error",
@@ -142,10 +170,17 @@ export function useBrowserHandTracking({
}
};
void start();
// Delay the actual start so that a StrictMode mount/unmount/mount
// cycle, or a rapid `enabled` toggle at a trigger border, does not
// spin up the camera + MediaPipe twice in a few milliseconds.
const startTimer = window.setTimeout(() => {
if (cancelled) return;
void start();
}, HAND_TRACKING_RUNTIME_START_DELAY_MS);
return () => {
cancelled = true;
window.clearTimeout(startTimer);
cleanup();
};
}, [enabled]);
@@ -4,6 +4,7 @@ import {
HAND_TRACKING_FRAME_WIDTH,
HAND_TRACKING_JPEG_QUALITY,
HAND_TRACKING_RESPONSE_TIMEOUT_MS,
HAND_TRACKING_RUNTIME_START_DELAY_MS,
HAND_TRACKING_TARGET_FPS,
} from "@/data/handTrackingConfig";
import { getHandTrackingWsUrl } from "@/utils/handTracking/handTrackingEndpoint";
@@ -17,6 +18,7 @@ import type {
HandTrackingServerMessage,
HandTrackingSnapshot,
} from "@/types/handTracking/handTracking";
import { logger } from "@/utils/core/Logger";
interface UseRemoteHandTrackingOptions {
enabled: boolean;
@@ -100,6 +102,7 @@ export function useRemoteHandTracking({
}
let cancelled = false;
let cleanedUp = false;
const clearResponseTimeout = (): void => {
if (responseTimeoutRef.current === null) return;
@@ -108,6 +111,9 @@ export function useRemoteHandTracking({
};
const cleanup = (): void => {
if (cleanedUp) return;
cleanedUp = true;
if (sendIntervalRef.current !== null) {
window.clearInterval(sendIntervalRef.current);
sendIntervalRef.current = null;
@@ -283,6 +289,9 @@ export function useRemoteHandTracking({
};
ws.onerror = () => {
markResponseReceived();
logger.error("HandTracking", "Backend WebSocket error", {
websocketUrl,
});
setSnapshot((current) => ({
...current,
status: "error",
@@ -307,6 +316,10 @@ export function useRemoteHandTracking({
);
} catch (error) {
if (cancelled) return;
logger.error("HandTracking", "Backend runtime failed", {
error: error instanceof Error ? error.message : String(error),
websocketUrl,
});
setSnapshot({
hands: [],
status: "error",
@@ -318,10 +331,17 @@ export function useRemoteHandTracking({
}
};
void start();
// Delay the actual start so that a StrictMode mount/unmount/mount
// cycle, or a rapid `enabled` toggle at a trigger border, does not
// open the camera + WebSocket twice in a few milliseconds.
const startTimer = window.setTimeout(() => {
if (cancelled) return;
void start();
}, HAND_TRACKING_RUNTIME_START_DELAY_MS);
return () => {
cancelled = true;
window.clearTimeout(startTimer);
cleanup();
};
}, [enabled, websocketUrl]);
+1 -1
View File
@@ -1544,7 +1544,7 @@ canvas {
}
.game-settings-menu__choice-group--presets {
grid-template-columns: repeat(4, minmax(0, 1fr));
grid-template-columns: repeat(5, minmax(0, 1fr));
}
.game-settings-menu__choice-group button,
+31 -2
View File
@@ -1,4 +1,5 @@
import {
HAND_TRACKING_BROWSER_DELEGATE,
HAND_TRACKING_BROWSER_MODEL_URL,
HAND_TRACKING_BROWSER_WASM_URL,
} from "@/data/handTrackingConfig";
@@ -6,6 +7,7 @@ import type {
HandTrackingHand,
HandTrackingLandmark,
} from "@/types/handTracking/handTracking";
import { logger } from "@/utils/core/Logger";
type HandLandmarkerModule = typeof import("@mediapipe/tasks-vision");
type HandLandmarker = Awaited<
@@ -14,6 +16,7 @@ type HandLandmarker = Awaited<
type HandLandmarkerResult = ReturnType<HandLandmarker["detectForVideo"]>;
let handLandmarkerPromise: Promise<HandLandmarker> | null = null;
let handLandmarkerInstance: HandLandmarker | null = null;
function averageLandmarks(
landmarks: HandTrackingLandmark[],
@@ -78,20 +81,46 @@ export async function getBrowserHandLandmarker(): Promise<HandLandmarker> {
HAND_TRACKING_BROWSER_WASM_URL,
);
return HandLandmarker.createFromOptions(vision, {
const handLandmarker = await HandLandmarker.createFromOptions(vision, {
baseOptions: {
modelAssetPath: HAND_TRACKING_BROWSER_MODEL_URL,
delegate: "GPU",
delegate: HAND_TRACKING_BROWSER_DELEGATE,
},
numHands: 2,
runningMode: "VIDEO",
});
handLandmarkerInstance = handLandmarker;
return handLandmarker;
},
);
return handLandmarkerPromise;
}
export function releaseBrowserHandLandmarker(): void {
const activeLandmarker = handLandmarkerInstance;
const pendingLandmarker = handLandmarkerPromise;
handLandmarkerInstance = null;
handLandmarkerPromise = null;
if (activeLandmarker) {
activeLandmarker.close();
return;
}
void pendingLandmarker
?.then((landmarker) => {
landmarker.close();
})
.catch((error: unknown) => {
logger.warn("HandTracking", "Browser JS landmarker release failed", {
error: error instanceof Error ? error.message : String(error),
});
});
}
export function convertBrowserHandResult(
result: HandLandmarkerResult,
): HandTrackingHand[] {
+43 -4
View File
@@ -15,7 +15,9 @@ import {
} from "@/components/ui/intro";
import { SceneLoadingOverlay } from "@/components/ui/SceneLoadingOverlay";
import { INITIAL_SCENE_LOADING_STATE } from "@/data/world/sceneLoadingConfig";
import { useDebugStore } from "@/hooks/debug/useDebugStore";
import { useTransientLoadingIndicator } from "@/hooks/ui/useTransientLoadingIndicator";
import { releaseBrowserHandLandmarker } from "@/lib/handTracking/browserHandTracking";
import { AudioManager } from "@/managers/AudioManager";
import { useGameStore } from "@/managers/stores/useGameStore";
import { useWorldSettingsStore } from "@/managers/stores/useWorldSettingsStore";
@@ -26,6 +28,9 @@ import { logger } from "@/utils/core/Logger";
import { World } from "@/world/World";
const LOADING_TO_VIDEO_FADE_MS = 500;
const WEBGL_CONTEXT_RESTORE_DELAY_MS = 500;
const CANVAS_DPR: [number, number] = [1, 1];
const registeredWebglContextCanvases = new WeakSet<HTMLCanvasElement>();
export function HomePage(): React.JSX.Element | null {
const navigate = useNavigate();
@@ -38,6 +43,11 @@ export function HomePage(): React.JSX.Element | null {
const graphicsPreset = useWorldSettingsStore(
(state) => state.graphics.preset,
);
const cameraMode = useDebugStore((debug) => debug.getCameraMode());
const handTrackingSource = useDebugStore((debug) =>
debug.getHandTrackingSource(),
);
const sceneMode = useDebugStore((debug) => debug.getSceneMode());
const dialogMessage = useGameStore(
(state) => state.missionFlow.dialogMessage,
);
@@ -48,9 +58,18 @@ export function HomePage(): React.JSX.Element | null {
INITIAL_SCENE_LOADING_STATE,
);
const sceneReadyRef = useRef(false);
const cameraModeRef = useRef(cameraMode);
const handTrackingSourceRef = useRef(handTrackingSource);
const sceneModeRef = useRef(sceneMode);
const runtimeLoadingSignal = `${graphicsPreset}:${mainState}:${ebikeStep}:${pylonStep}:${farmStep}`;
const previousRuntimeLoadingSignalRef = useRef(runtimeLoadingSignal);
useEffect(() => {
cameraModeRef.current = cameraMode;
handTrackingSourceRef.current = handTrackingSource;
sceneModeRef.current = sceneMode;
}, [cameraMode, handTrackingSource, sceneMode]);
useEffect(() => {
sceneReadyRef.current = sceneLoadingState.status === "ready";
}, [sceneLoadingState.status]);
@@ -138,11 +157,25 @@ export function HomePage(): React.JSX.Element | null {
// page stays frozen on a black canvas until the user reloads.
const loseContextExt = gl.getContext().getExtension("WEBGL_lose_context");
if (registeredWebglContextCanvases.has(canvas)) return;
registeredWebglContextCanvases.add(canvas);
const handleContextLost = (event: Event) => {
event.preventDefault();
logger.error("WebGL", "Context lost - attempting auto-restore");
releaseBrowserHandLandmarker();
logger.error("WebGL", "Context lost - attempting auto-restore", {
cameraMode: cameraModeRef.current,
geometries: gl.info.memory.geometries,
handTrackingSource: handTrackingSourceRef.current,
sceneMode: sceneModeRef.current,
textures: gl.info.memory.textures,
});
// Give the GPU a moment to free resources before asking it back.
window.setTimeout(() => loseContextExt?.restoreContext(), 500);
window.setTimeout(
() => loseContextExt?.restoreContext(),
WEBGL_CONTEXT_RESTORE_DELAY_MS,
);
};
const handleContextRestored = () => {
@@ -150,7 +183,11 @@ export function HomePage(): React.JSX.Element | null {
gl.shadowMap.type = THREE.PCFShadowMap;
gl.shadowMap.autoUpdate = true;
gl.shadowMap.needsUpdate = true;
logger.info("WebGL", "Context restored");
logger.info("WebGL", "Context restored", {
cameraMode: cameraModeRef.current,
handTrackingSource: handTrackingSourceRef.current,
sceneMode: sceneModeRef.current,
});
};
canvas.addEventListener("webglcontextlost", handleContextLost);
@@ -191,10 +228,12 @@ export function HomePage(): React.JSX.Element | null {
<HandTrackingProvider>
<Canvas
camera={{ position: [85, 60, 85], fov: 42 }}
dpr={CANVAS_DPR}
id="game-canvas"
shadows={{ type: THREE.PCFShadowMap }}
gl={{
powerPreference: "high-performance",
antialias: true,
antialias: false,
stencil: false,
}}
onCreated={handleCanvasCreated}
+25 -10
View File
@@ -1,9 +1,11 @@
import GUI from "lil-gui";
import type { Controller } from "lil-gui";
import type { CameraMode, SceneMode } from "@/types/debug/debug";
import type { HandTrackingSource } from "@/types/handTracking/handTracking";
import { FOG_CONFIG } from "@/data/world/fogConfig";
import { EventEmitter } from "@/utils/core/EventEmitter";
import { isDebugEnabled } from "@/utils/debug/isDebugEnabled";
import { logger } from "@/utils/core/Logger";
const DEBUG_CONTROLS_STORAGE_KEY = "la-fabrik-debug-controls";
@@ -77,6 +79,7 @@ export class Debug {
private readonly events = new EventEmitter<DebugEvents>();
private readonly folders = new Map<string, GUI>();
private readonly folderRefCounts = new Map<string, number>();
private handTrackingSourceController: Controller | null = null;
private readonly controls: {
cameraMode: CameraMode;
fogEnabled: boolean;
@@ -160,16 +163,22 @@ export class Debug {
this.emit();
});
handTrackingFolder
?.add(this.controls, "handTrackingSource", {
"Browser JS": "browser",
Backend: "backend",
})
.name("Source")
.onChange((value: HandTrackingSource) => {
this.controls.handTrackingSource = value;
this.saveAndEmit();
});
this.handTrackingSourceController =
handTrackingFolder
?.add(this.controls, "handTrackingSource", {
"Browser JS": "browser",
Backend: "backend",
})
.name("Source")
.onChange((value: HandTrackingSource) => {
const previousSource = this.controls.handTrackingSource;
this.controls.handTrackingSource = value;
logger.info("HandTracking", "Debug source changed", {
from: previousSource,
to: value,
});
this.saveAndEmit();
}) ?? null;
}
}
@@ -254,7 +263,13 @@ export class Debug {
}
setHandTrackingSource(value: HandTrackingSource): void {
const previousSource = this.controls.handTrackingSource;
this.controls.handTrackingSource = value;
this.handTrackingSourceController?.updateDisplay();
logger.info("HandTracking", "Settings source changed", {
from: previousSource,
to: value,
});
this.saveAndEmit();
}
+8 -7
View File
@@ -19,20 +19,21 @@ type TexturedMaterial = THREE.Material &
Partial<Record<TextureKey, THREE.Texture>>;
const optimizedTextures = new WeakSet<THREE.Texture>();
const MAX_GLTF_TEXTURE_ANISOTROPY = 2;
function optimizeTexture(texture: THREE.Texture, maxAnisotropy: number): void {
if (optimizedTextures.has(texture)) return;
optimizedTextures.add(texture);
texture.anisotropy = Math.min(4, Math.max(1, maxAnisotropy));
const nextAnisotropy = Math.min(
MAX_GLTF_TEXTURE_ANISOTROPY,
Math.max(1, maxAnisotropy),
);
if (!(texture instanceof THREE.CompressedTexture)) {
texture.generateMipmaps = true;
texture.minFilter = THREE.LinearMipmapLinearFilter;
texture.magFilter = THREE.LinearFilter;
if (texture.anisotropy > nextAnisotropy) {
texture.anisotropy = nextAnisotropy;
texture.needsUpdate = true;
}
texture.needsUpdate = true;
}
function optimizeMaterialTextures(
+21 -5
View File
@@ -31,11 +31,20 @@ import { CharacterSystem } from "@/world/characters/CharacterSystem";
import { Player } from "@/world/player/Player";
import { TestMap } from "@/world/debug/TestMap";
import type { SceneLoadingChangeHandler } from "@/types/world/sceneLoading";
import type { HandTrackingGloveHandedness } from "@/hooks/handTracking/useHandTrackingGloveStatus";
import type { HandTrackingHand } from "@/types/handTracking/handTracking";
interface WorldProps {
onLoadingStateChange?: SceneLoadingChangeHandler | undefined;
}
function hasTrackedHand(
hands: HandTrackingHand[],
handedness: HandTrackingGloveHandedness,
): boolean {
return hands.some((hand) => hand.handedness.toLowerCase() === handedness);
}
export function World({ onLoadingStateChange }: WorldProps): React.JSX.Element {
useEnvironmentDebug();
useMapPerformanceDebug();
@@ -49,7 +58,7 @@ export function World({ onLoadingStateChange }: WorldProps): React.JSX.Element {
(state) => state.showPlayerModel,
);
const showDebugOctree = useDebugVisualsStore((state) => state.showOctree);
const { status, usageStatus } = useHandTrackingSnapshot();
const { hands, status, usageStatus } = useHandTrackingSnapshot();
const {
octree,
gameplayReady,
@@ -63,8 +72,11 @@ export function World({ onLoadingStateChange }: WorldProps): React.JSX.Element {
? PLAYER_SPAWN_POSITION_GAME
: PLAYER_SPAWN_POSITION_PHYSICS;
const showHandTrackingGloves =
sceneMode === "physics" ||
(status !== "idle" && usageStatus !== "inactive");
status === "connected" && usageStatus !== "inactive" && hands.length > 0;
const showLeftHandTrackingGlove =
showHandTrackingGloves && hasTrackedHand(hands, "left");
const showRightHandTrackingGlove =
showHandTrackingGloves && hasTrackedHand(hands, "right");
const spawnPlayer =
cameraMode !== "debug" &&
(sceneMode === "game" ? gameplayReady : octree !== null);
@@ -82,8 +94,12 @@ export function World({ onLoadingStateChange }: WorldProps): React.JSX.Element {
) : null}
{showHandTrackingGloves ? (
<Suspense fallback={null}>
<HandTrackingGlove handedness="left" />
<HandTrackingGlove handedness="right" />
{showLeftHandTrackingGlove ? (
<HandTrackingGlove handedness="left" />
) : null}
{showRightHandTrackingGlove ? (
<HandTrackingGlove handedness="right" />
) : null}
</Suspense>
) : null}
{cameraMode === "debug" ? <DebugCameraControls /> : null}
+10 -15
View File
@@ -17,6 +17,8 @@ import {
TEST_SCENE_GRABBABLE_METALNESS,
TEST_SCENE_GRABBABLE_POSITION,
TEST_SCENE_GRABBABLE_ROUGHNESS,
TEST_SCENE_GPS_PREVIEW_POSITION,
TEST_SCENE_GPS_PREVIEW_ROTATION,
GAME_REPAIR_ZONES,
TEST_SCENE_REPAIR_ZONE_MARKER_RADIUS,
TEST_SCENE_REPAIR_ZONE_MARKER_TUBE_RADIUS,
@@ -110,24 +112,17 @@ export function TestMap({ onOctreeReady }: TestMapProps): React.JSX.Element {
try {
const parsed = JSON.parse(saved);
if (Array.isArray(parsed) && parsed.length > 0) {
console.log(
`[TestMap] ${parsed.length} waypoints chargés depuis localStorage.`,
);
// Schedule state update to avoid synchronous setState in effect
queueMicrotask(() => {
if (!cancelled) setWaypoints(parsed);
});
return;
}
} catch (e) {
console.error("Failed to parse local storage waypoints", e);
} catch {
// Ignore parse errors — fall through to fetch fallback
}
}
// 2. Try public/roadNetwork.json
console.log(
"[TestMap] Tentative de chargement depuis /roadNetwork.json...",
);
fetch("/roadNetwork.json")
.then((res) => {
if (res.ok) return res.json();
@@ -136,14 +131,11 @@ export function TestMap({ onOctreeReady }: TestMapProps): React.JSX.Element {
.then((data) => {
if (cancelled) return;
if (Array.isArray(data)) {
console.log(
`[TestMap] ${data.length} waypoints chargés depuis /roadNetwork.json.`,
);
setWaypoints(data);
}
})
.catch((err) => {
console.log("[TestMap] Aucun point d'A* trouvé par défaut.", err);
.catch(() => {
// No A* waypoints available — silent fallback
});
return () => {
@@ -253,7 +245,10 @@ export function TestMap({ onOctreeReady }: TestMapProps): React.JSX.Element {
</Physics>
{/* Dynamic Futuristic 3D GPS Dashboard Preview */}
<group position={[0, 2.8, -4.8]} rotation={[0, 0, 0]}>
<group
position={TEST_SCENE_GPS_PREVIEW_POSITION}
rotation={TEST_SCENE_GPS_PREVIEW_ROTATION}
>
{/* Futuristic glowing screen frame (commented out to show true 3D transparency!) */}
{/*
<mesh>
@@ -149,6 +149,7 @@ export function MapInstancingSystem({
const streamingEnabled =
streaming &&
CHUNK_CONFIG.enabled &&
graphicsPresetConfig.chunkStreamingEnabled &&
sceneMode === "game" &&
cameraMode === "player";
+13 -2
View File
@@ -1,18 +1,29 @@
import { useEffect } from "react";
import { useThree } from "@react-three/fiber";
import { PointerLockControls } from "@react-three/drei";
import { useSettingsStore } from "@/managers/stores/useSettingsStore";
import { setGlobalCamera } from "@/world/GameCinematics";
export function PlayerCamera(): React.JSX.Element {
const camera = useThree((state) => state.camera);
const isSettingsMenuOpen = useSettingsStore(
(state) => state.isSettingsMenuOpen,
);
useEffect(() => {
setGlobalCamera(camera);
return () => {
setGlobalCamera(null);
document.exitPointerLock();
if (document.pointerLockElement) {
document.exitPointerLock();
}
};
}, [camera]);
return <PointerLockControls />;
return (
<PointerLockControls
enabled={!isSettingsMenuOpen}
selector="#game-canvas"
/>
);
}
+16 -12
View File
@@ -34,6 +34,7 @@ import {
EBIKE_CAMERA_TRANSFORM,
EBIKE_DECELERATION_DURATION_MS,
} from "@/data/ebike/ebikeConfig";
import { useSceneMode } from "@/hooks/debug/useSceneMode";
/** Global window properties used for ebike communication */
interface EbikeGlobalState {
@@ -152,6 +153,7 @@ export function PlayerController({
spawnPosition,
}: PlayerControllerProps): null {
const camera = useThree((state) => state.camera);
const sceneMode = useSceneMode();
const movementLocked = useRepairMovementLocked();
const terrainHeight = useTerrainHeightSampler();
const movementLockedRef = useRef(movementLocked);
@@ -483,19 +485,21 @@ export function PlayerController({
}
}
const groundHeight = terrainHeight.getHeight(
capsule.current.end.x,
capsule.current.end.z,
);
if (groundHeight !== null && velocity.current.y <= 0) {
const groundOffset = getCapsuleFootY(capsule.current) - groundHeight;
if (sceneMode === "game") {
const groundHeight = terrainHeight.getHeight(
capsule.current.end.x,
capsule.current.end.z,
);
if (groundHeight !== null && velocity.current.y <= 0) {
const groundOffset = getCapsuleFootY(capsule.current) - groundHeight;
if (groundOffset <= PLAYER_GROUND_SNAP_DISTANCE) {
capsule.current.translate(
_collisionCorrection.set(0, -groundOffset, 0),
);
velocity.current.y = 0;
onFloor.current = true;
if (groundOffset <= PLAYER_GROUND_SNAP_DISTANCE) {
capsule.current.translate(
_collisionCorrection.set(0, -groundOffset, 0),
);
velocity.current.y = 0;
onFloor.current = true;
}
}
}
+112 -15
View File
@@ -1,8 +1,24 @@
import { Suspense, useMemo } from "react";
import {
Suspense,
useCallback,
useEffect,
useMemo,
useRef,
useState,
} from "react";
import { useFrame, useThree } from "@react-three/fiber";
import { CHUNK_CONFIG } from "@/data/world/chunkStreamingConfig";
import {
getMapLodModelPath,
getMapLodScaleMultiplier,
selectMapModelPathByDistance,
} from "@/data/world/mapLodConfig";
import { useCameraMode } from "@/hooks/debug/useCameraMode";
import { useSceneMode } from "@/hooks/debug/useSceneMode";
import { useGraphicsPresetConfig } from "@/hooks/world/useGraphicsSettings";
import {
useGraphicsPreset,
useGraphicsPresetConfig,
} from "@/hooks/world/useGraphicsSettings";
import { useVisibleWorldChunks } from "@/hooks/world/useVisibleWorldChunks";
import {
isMapModelVisible,
@@ -18,6 +34,7 @@ import {
} from "@/data/world/vegetationConfig";
import { isInsideLaFabrikFootprint } from "@/data/world/laFabrikConfig";
import { createWorldInstanceChunks } from "@/utils/world/chunkInstances";
import type { GraphicsPreset } from "@/data/world/graphicsConfig";
interface VegetationSystemProps {
onlyMapName?: string | null;
@@ -70,12 +87,78 @@ function removeLaFabrikVegetation(
});
}
function areChunkModelPathsEqual(
a: ReadonlyMap<string, string>,
b: ReadonlyMap<string, string>,
): boolean {
return (
a.size === b.size && [...a].every(([key, value]) => b.get(key) === value)
);
}
function useVegetationChunkModelPaths(
chunks: readonly VegetationChunk[],
preset: GraphicsPreset,
): ReadonlyMap<string, string> {
const camera = useThree((state) => state.camera);
const lastUpdateRef = useRef(-CHUNK_CONFIG.updateInterval);
const modelPathsRef = useRef<Map<string, string>>(new Map());
const [modelPaths, setModelPaths] = useState<ReadonlyMap<string, string>>(
() => new Map(),
);
const updateModelPaths = useCallback(() => {
const cameraX = camera.position.x;
const cameraZ = camera.position.z;
const next = new Map<string, string>();
for (const chunk of chunks) {
let nearestDistance = Number.POSITIVE_INFINITY;
for (const instance of chunk.instances) {
const distance = Math.hypot(
instance.position[0] - cameraX,
instance.position[2] - cameraZ,
);
if (distance < nearestDistance) nearestDistance = distance;
}
const modelPath = selectMapModelPathByDistance({
distance: nearestDistance,
modelName: VEGETATION_TYPES[chunk.type].mapName,
modelPath: chunk.modelPath,
preset,
});
next.set(chunk.key, modelPath);
}
if (areChunkModelPathsEqual(next, modelPathsRef.current)) return;
modelPathsRef.current = next;
setModelPaths(next);
}, [camera, chunks, preset]);
useEffect(() => {
updateModelPaths();
}, [updateModelPaths]);
useFrame(({ clock }) => {
const now = clock.elapsedTime * 1000;
if (now - lastUpdateRef.current < CHUNK_CONFIG.updateInterval) return;
lastUpdateRef.current = now;
updateModelPaths();
});
return modelPaths;
}
export function VegetationSystem({
onlyMapName = null,
streaming = true,
}: VegetationSystemProps): React.JSX.Element | null {
const cameraMode = useCameraMode();
const sceneMode = useSceneMode();
const graphicsPresetKey = useGraphicsPreset();
const graphicsPreset = useGraphicsPresetConfig();
const groups = useMapPerformanceStore((state) => state.groups);
const models = useMapPerformanceStore((state) => state.models);
@@ -83,6 +166,7 @@ export function VegetationSystem({
const streamingEnabled =
streaming &&
CHUNK_CONFIG.enabled &&
graphicsPreset.chunkStreamingEnabled &&
sceneMode === "game" &&
cameraMode === "player";
@@ -112,25 +196,38 @@ export function VegetationSystem({
unloadRadius: graphicsPreset.chunkUnloadRadius,
});
const chunkModelPaths = useVegetationChunkModelPaths(
visibleChunks,
graphicsPresetKey,
);
if (isLoading || !data) {
return null;
}
return (
<group name="vegetation-system">
{visibleChunks.map((chunk) => (
<Suspense key={chunk.key} fallback={null}>
<InstancedVegetation
modelPath={chunk.modelPath}
instances={chunk.instances}
scaleMultiplier={chunk.scaleMultiplier}
castShadow={chunk.castShadow}
receiveShadow={chunk.receiveShadow}
windStrength={chunk.windStrength}
rotationOffset={chunk.rotationOffset}
/>
</Suspense>
))}
{visibleChunks.map((chunk) => {
const modelPath = chunkModelPaths.get(chunk.key) ?? chunk.modelPath;
const mapName = VEGETATION_TYPES[chunk.type].mapName;
const isLod = modelPath === getMapLodModelPath(mapName);
const scaleMultiplier =
chunk.scaleMultiplier *
(isLod ? getMapLodScaleMultiplier(mapName) : 1);
return (
<Suspense key={`${chunk.key}:${modelPath}`} fallback={null}>
<InstancedVegetation
modelPath={modelPath}
instances={chunk.instances}
scaleMultiplier={scaleMultiplier}
castShadow={chunk.castShadow}
receiveShadow={chunk.receiveShadow}
windStrength={chunk.windStrength}
rotationOffset={chunk.rotationOffset}
/>
</Suspense>
);
})}
</group>
);
}