Merge branch 'develop' into feat/e-bike

This commit is contained in:
math-pixel
2026-06-02 19:23:01 +02:00
209 changed files with 809 additions and 642 deletions
+16 -12
View File
@@ -34,6 +34,7 @@ import {
EBIKE_CAMERA_TRANSFORM,
EBIKE_DECELERATION_DURATION_MS,
} from "@/data/ebike/ebikeConfig";
import { useSceneMode } from "@/hooks/debug/useSceneMode";
/** Global window properties used for ebike communication */
interface EbikeGlobalState {
@@ -152,6 +153,7 @@ export function PlayerController({
spawnPosition,
}: PlayerControllerProps): null {
const camera = useThree((state) => state.camera);
const sceneMode = useSceneMode();
const movementLocked = useRepairMovementLocked();
const terrainHeight = useTerrainHeightSampler();
const movementLockedRef = useRef(movementLocked);
@@ -483,19 +485,21 @@ export function PlayerController({
}
}
const groundHeight = terrainHeight.getHeight(
capsule.current.end.x,
capsule.current.end.z,
);
if (groundHeight !== null && velocity.current.y <= 0) {
const groundOffset = getCapsuleFootY(capsule.current) - groundHeight;
if (sceneMode === "game") {
const groundHeight = terrainHeight.getHeight(
capsule.current.end.x,
capsule.current.end.z,
);
if (groundHeight !== null && velocity.current.y <= 0) {
const groundOffset = getCapsuleFootY(capsule.current) - groundHeight;
if (groundOffset <= PLAYER_GROUND_SNAP_DISTANCE) {
capsule.current.translate(
_collisionCorrection.set(0, -groundOffset, 0),
);
velocity.current.y = 0;
onFloor.current = true;
if (groundOffset <= PLAYER_GROUND_SNAP_DISTANCE) {
capsule.current.translate(
_collisionCorrection.set(0, -groundOffset, 0),
);
velocity.current.y = 0;
onFloor.current = true;
}
}
}