feat(collision): include static map models in octree
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@@ -30,6 +30,10 @@ export function isRuntimeSingleMapNode(node: MapNode): boolean {
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);
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}
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export function isRuntimeCollisionMapNode(node: MapNode): boolean {
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return node.name === "terrain" || isRuntimeSingleMapNode(node);
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}
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export function isEditorVisibleMapNode(node: MapNode): boolean {
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return !isRuntimeStructureMapNode(node.name) && node.type !== "Mesh";
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}
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