feat(ebike): add speedometer
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import { useEffect, useRef } from "react";
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import { useFrame } from "@react-three/fiber";
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import { useTexture } from "@react-three/drei";
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import * as THREE from "three";
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const SPEEDOMETER_DIAL_TEXTURE = "/assets/world/gps/cadran.png";
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const SPEEDOMETER_NEEDLE_TEXTURE = "/assets/world/gps/fleche.png";
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const SPEEDOMETER_MIN_ANGLE = Math.PI / 2;
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const SPEEDOMETER_MAX_ANGLE = -Math.PI / 2;
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const SPEEDOMETER_RENDER_ORDER = 10_000;
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interface EbikeSpeedometerProps {
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width?: number;
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height?: number;
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}
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export function EbikeSpeedometer({
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width = 0.9,
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height = 0.5,
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}: EbikeSpeedometerProps): React.JSX.Element {
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const needleGroupRef = useRef<THREE.Group>(null);
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const speedFactorRef = useRef(0);
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const [dialTexture, needleTexture] = useTexture([
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SPEEDOMETER_DIAL_TEXTURE,
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SPEEDOMETER_NEEDLE_TEXTURE,
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]) as [THREE.Texture, THREE.Texture];
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const needleWidth = width * 0.68;
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const needleHeight = needleWidth / 2;
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useEffect(() => {
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[dialTexture, needleTexture].forEach((texture) => {
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texture.colorSpace = THREE.SRGBColorSpace;
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texture.needsUpdate = true;
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});
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}, [dialTexture, needleTexture]);
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useFrame((_, delta) => {
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const targetSpeedFactor = THREE.MathUtils.clamp(
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window.ebikeSpeedFactor ?? 0,
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0,
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1,
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);
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speedFactorRef.current = THREE.MathUtils.lerp(
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speedFactorRef.current,
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targetSpeedFactor,
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Math.min(1, delta * 10),
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);
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if (needleGroupRef.current) {
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needleGroupRef.current.rotation.z = THREE.MathUtils.lerp(
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SPEEDOMETER_MIN_ANGLE,
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SPEEDOMETER_MAX_ANGLE,
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speedFactorRef.current,
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);
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}
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});
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return (
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<group renderOrder={SPEEDOMETER_RENDER_ORDER}>
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<mesh renderOrder={SPEEDOMETER_RENDER_ORDER}>
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<planeGeometry args={[width, height]} />
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<meshBasicMaterial
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map={dialTexture}
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transparent
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depthTest={false}
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depthWrite={false}
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toneMapped={false}
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side={THREE.DoubleSide}
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/>
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</mesh>
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<group ref={needleGroupRef} position={[0, -height * 0.38, 0.002]}>
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<mesh
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position={[0, needleHeight / 2, 0]}
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renderOrder={SPEEDOMETER_RENDER_ORDER + 1}
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>
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<planeGeometry args={[needleWidth, needleHeight]} />
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<meshBasicMaterial
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map={needleTexture}
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transparent
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depthTest={false}
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depthWrite={false}
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toneMapped={false}
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side={THREE.DoubleSide}
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/>
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</mesh>
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</group>
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</group>
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);
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}
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