feat: support glb model assets
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@@ -9,7 +9,7 @@ Use the editor when you need to move, rotate, or scale existing map objects with
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The editor reads the same map data as the runtime scene:
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- `public/map.json` contains the object list.
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- `public/models/{name}/model.gltf` contains the matching 3D model for each object name.
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- `public/models/{name}/model.glb` contains the matching 3D model for each object name. `model.gltf` is still supported as a fallback during migration.
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- Missing models are displayed as gray fallback cubes, so incomplete maps remain editable.
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## Map Node Format
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