fix(terrain): map surface colors with configurable projection
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@@ -18,12 +18,17 @@ export interface TerrainSurfaceUv {
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export interface TerrainSurfaceBounds {
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minX: number;
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maxX: number;
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minY: number;
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maxY: number;
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minZ: number;
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maxZ: number;
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}
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export interface TerrainSurfaceProjectionConfig {
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flipX: boolean;
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flipZ: boolean;
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offsetX: number;
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offsetZ: number;
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}
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export interface TerrainSurfaceColorConfig {
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hex: string;
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rgb: TerrainSurfaceRgb;
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