diff --git a/src/shaders/NetShader.ts b/src/shaders/NetShader.ts index 9605902..d956f0e 100644 --- a/src/shaders/NetShader.ts +++ b/src/shaders/NetShader.ts @@ -6,7 +6,7 @@ export const createNetShader = (): ShaderMaterial => { depthWrite: false, uniforms: { uTime: { value: 0 }, - uGridScale: { value: 15.0 }, + uGridScale: { value: 11.3 }, uPincushionStrength: { value: 0.4 }, uBloomIntensity: { value: 0.8 }, uGridThickness: { value: 0.05 }, @@ -51,7 +51,7 @@ export const createNetShader = (): ShaderMaterial => { float gridPattern = grid(uv, uGridScale, uGridThickness); - vec3 gridColor = vec3(1.0, 0.4, 0.7); + vec3 gridColor = vec3(1.0, 0.8, 0.2); float bloom = gridPattern * uBloomIntensity; vec3 col = gridColor * (0.3 + bloom);