feat: add VegetationSystem with InstancedMesh rendering
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@@ -0,0 +1,134 @@
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import { useEffect, useMemo, useRef } from "react";
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import * as THREE from "three";
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import { useGLTF } from "@react-three/drei";
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import type { VegetationInstance } from "@/world/vegetation/useVegetationData";
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import { disposeInstancedMesh } from "@/utils/three/dispose";
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interface InstancedVegetationProps {
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modelPath: string;
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instances: VegetationInstance[];
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castShadow: boolean;
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receiveShadow: boolean;
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}
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interface MeshData {
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geometry: THREE.BufferGeometry;
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material: THREE.Material | THREE.Material[];
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}
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function extractMeshes(scene: THREE.Group): MeshData[] {
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const meshes: MeshData[] = [];
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scene.traverse((child) => {
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if (child instanceof THREE.Mesh) {
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meshes.push({
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geometry: child.geometry.clone(),
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material: Array.isArray(child.material)
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? child.material.map((m) => m.clone())
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: child.material.clone(),
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});
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}
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});
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return meshes;
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}
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function createInstanceMatrices(
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instances: VegetationInstance[],
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): THREE.Matrix4[] {
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const matrices: THREE.Matrix4[] = [];
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const position = new THREE.Vector3();
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const rotation = new THREE.Euler();
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const quaternion = new THREE.Quaternion();
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const scale = new THREE.Vector3();
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for (const instance of instances) {
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const matrix = new THREE.Matrix4();
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position.set(...instance.position);
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rotation.set(...instance.rotation);
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quaternion.setFromEuler(rotation);
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scale.set(...instance.scale);
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matrix.compose(position, quaternion, scale);
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matrices.push(matrix);
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}
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return matrices;
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}
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export function InstancedVegetation({
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modelPath,
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instances,
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castShadow,
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receiveShadow,
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}: InstancedVegetationProps): React.JSX.Element | null {
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const { scene } = useGLTF(modelPath);
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const groupRef = useRef<THREE.Group>(null);
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const meshDataList = useMemo(() => extractMeshes(scene), [scene]);
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const matrices = useMemo(
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() => createInstanceMatrices(instances),
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[instances],
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);
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const instancedMeshes = useMemo(() => {
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return meshDataList.map((meshData, index) => {
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const instancedMesh = new THREE.InstancedMesh(
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meshData.geometry,
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meshData.material,
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instances.length,
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);
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for (let i = 0; i < matrices.length; i++) {
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instancedMesh.setMatrixAt(i, matrices[i]);
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}
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instancedMesh.instanceMatrix.needsUpdate = true;
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instancedMesh.castShadow = castShadow;
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instancedMesh.receiveShadow = receiveShadow;
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instancedMesh.name = `instanced-mesh-${index}`;
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instancedMesh.frustumCulled = true;
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instancedMesh.computeBoundingSphere();
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return instancedMesh;
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});
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}, [meshDataList, matrices, instances.length, castShadow, receiveShadow]);
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useEffect(() => {
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const group = groupRef.current;
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if (!group) return;
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for (const mesh of instancedMeshes) {
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group.add(mesh);
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}
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return () => {
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for (const mesh of instancedMeshes) {
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group.remove(mesh);
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disposeInstancedMesh(mesh);
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}
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};
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}, [instancedMeshes]);
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useEffect(() => {
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return () => {
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for (const meshData of meshDataList) {
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meshData.geometry.dispose();
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if (Array.isArray(meshData.material)) {
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for (const mat of meshData.material) {
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mat.dispose();
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}
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} else {
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meshData.material.dispose();
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}
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}
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};
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}, [meshDataList]);
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if (instances.length === 0) {
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return null;
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}
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return <group ref={groupRef} />;
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}
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