feat: add VegetationSystem with InstancedMesh rendering
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@@ -0,0 +1,84 @@
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import { useEffect, useState } from "react";
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import type { MapNode } from "@/types/editor/editor";
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import type { Vector3Tuple } from "@/types/three/three";
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import { getMapNodes, loadMapSceneData } from "@/utils/map/loadMapSceneData";
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import {
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VEGETATION_MAX_INSTANCES,
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VEGETATION_TYPES,
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type VegetationType,
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} from "@/world/vegetation/vegetationConfig";
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export interface VegetationInstance {
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position: Vector3Tuple;
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rotation: Vector3Tuple;
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scale: Vector3Tuple;
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}
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export type VegetationData = Map<VegetationType, VegetationInstance[]>;
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function mapNodeToInstance(node: MapNode): VegetationInstance {
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return {
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position: node.position,
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rotation: node.rotation,
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scale: node.scale,
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};
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}
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function extractVegetationData(mapNodes: MapNode[]): VegetationData {
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const data: VegetationData = new Map();
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for (const [type, config] of Object.entries(VEGETATION_TYPES)) {
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if (!config.enabled) continue;
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const instances = mapNodes
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.filter((node) => node.name === config.mapName)
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.slice(0, VEGETATION_MAX_INSTANCES)
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.map(mapNodeToInstance);
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if (instances.length > 0) {
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data.set(type as VegetationType, instances);
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}
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}
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return data;
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}
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export function useVegetationData(): {
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data: VegetationData | null;
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isLoading: boolean;
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} {
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const [data, setData] = useState<VegetationData | null>(null);
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const [isLoading, setIsLoading] = useState(true);
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useEffect(() => {
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let cancelled = false;
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async function load() {
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const cachedNodes = getMapNodes();
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if (cachedNodes) {
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if (!cancelled) {
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setData(extractVegetationData(cachedNodes));
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setIsLoading(false);
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}
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return;
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}
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await loadMapSceneData();
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const nodes = getMapNodes();
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if (!cancelled && nodes) {
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setData(extractVegetationData(nodes));
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setIsLoading(false);
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}
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}
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load();
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return () => {
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cancelled = true;
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};
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}, []);
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return { data, isLoading };
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}
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