Merge branch 'develop' into feat/main-feature

This commit is contained in:
Tom Boullay
2026-04-28 16:27:05 +02:00
124 changed files with 10156 additions and 473 deletions
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import architecture from "../../../../docs/technical/architecture.md?raw";
import { DocsDocument } from "@/components/docs/DocsDocument";
import { architectureFr } from "@/data/docs/docsTranslations";
export function DocsArchitecturePage(): React.JSX.Element {
return (
<DocsDocument
content={architecture}
frContent={architectureFr}
meta="02"
title="Architecture actuelle"
/>
);
}
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import editor from "../../../../docs/user/editor.md?raw";
import { DocsDocument } from "@/components/docs/DocsDocument";
import { editorFr } from "@/data/docs/docsTranslations";
export function DocsEditorPage(): React.JSX.Element {
return (
<DocsDocument
content={editor}
frContent={editorFr}
meta="06"
title="Editor User Guide"
/>
);
}
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import features from "../../../../docs/user/features.md?raw";
import { DocsDocument } from "@/components/docs/DocsDocument";
import { featuresFr } from "@/data/docs/docsTranslations";
export function DocsFeaturesPage(): React.JSX.Element {
return (
<DocsDocument
content={features}
frContent={featuresFr}
meta="05"
title="Features"
/>
);
}
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import readme from "../../../README.md?raw";
import { DocsDocument } from "@/components/docs/DocsDocument";
import { readmeFr } from "@/data/docs/docsTranslations";
export function DocsReadmePage(): React.JSX.Element {
return (
<DocsDocument
content={readme}
frContent={readmeFr}
meta="01"
title="README"
/>
);
}
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import targetArchitecture from "../../../../docs/technical/target-architecture.md?raw";
import { DocsDocument } from "@/components/docs/DocsDocument";
import { targetArchitectureFr } from "@/data/docs/docsTranslations";
export function DocsTargetArchitecturePage(): React.JSX.Element {
return (
<DocsDocument
content={targetArchitecture}
frContent={targetArchitectureFr}
meta="03"
title="Architecture cible"
/>
);
}
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import technicalEditor from "../../../../docs/technical/editor.md?raw";
import { DocsDocument } from "@/components/docs/DocsDocument";
export function DocsTechnicalEditorPage(): React.JSX.Element {
return (
<DocsDocument
content={technicalEditor}
frContent={technicalEditor}
meta="04"
title="Editor Technical Notes"
/>
);
}
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import { useCallback, useState } from "react";
import { Canvas } from "@react-three/fiber";
import { EditorControls } from "@/components/editor/EditorControls";
import { EditorScene } from "@/components/editor/scene/EditorScene";
import { useEditorHistory } from "@/hooks/editor/useEditorHistory";
import { useEditorSceneData } from "@/hooks/editor/useEditorSceneData";
import type { MapNode, SceneData, TransformMode } from "@/types/editor";
const SAVE_ERROR_MESSAGE = "Erreur lors de l'enregistrement";
function serializeMapNodes(sceneData: SceneData): string {
return JSON.stringify(sceneData.mapNodes, null, 2);
}
export function EditorPage(): React.JSX.Element {
const {
hasMapJson,
isMapLoading,
sceneData,
setSceneData,
handleFolderUpload,
} = useEditorSceneData();
const [selectedNodeIndex, setSelectedNodeIndex] = useState<number | null>(
null,
);
const [hoveredNodeIndex, setHoveredNodeIndex] = useState<number | null>(null);
const [transformMode, setTransformMode] =
useState<TransformMode>("translate");
const [isPlayerMode, setIsPlayerMode] = useState(false);
const {
undoCount,
redoCount,
handleUndo,
handleRedo,
handleTransformStart,
handleTransformEnd,
} = useEditorHistory(sceneData, setSceneData);
const handleSelectNode = useCallback((index: number | null) => {
setSelectedNodeIndex(index);
}, []);
const handleHoverNode = useCallback((index: number | null) => {
setHoveredNodeIndex(index);
}, []);
const handleTransformModeChange = useCallback((mode: TransformMode) => {
setTransformMode(mode);
}, []);
const handleSaveToServer = useCallback(async () => {
if (!sceneData) return;
const json = serializeMapNodes(sceneData);
try {
const response = await fetch("/api/save-map", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: json,
});
if (response.ok) {
alert("Map enregistrée avec succès!");
} else {
alert(SAVE_ERROR_MESSAGE);
}
} catch (err) {
console.error("Error saving map:", err);
alert(SAVE_ERROR_MESSAGE);
}
}, [sceneData]);
const handleExportJson = useCallback(() => {
if (!sceneData) return;
const json = serializeMapNodes(sceneData);
const blob = new Blob([json], { type: "application/json" });
const url = URL.createObjectURL(blob);
const a = document.createElement("a");
a.href = url;
a.download = "map.json";
a.click();
window.setTimeout(() => URL.revokeObjectURL(url), 0);
}, [sceneData]);
const handlePlayerMode = useCallback(() => {
setIsPlayerMode((prev) => !prev);
}, []);
const handleNodeTransform = useCallback(
(nodeIndex: number, updatedNode: MapNode) => {
setSceneData((prev) => {
if (!prev) return null;
const newMapNodes = [...prev.mapNodes];
newMapNodes[nodeIndex] = updatedNode;
return { ...prev, mapNodes: newMapNodes };
});
},
[setSceneData],
);
if (isMapLoading) {
return (
<div className="editor-container">
<div className="editor-loading">
<h2>Chargement de l'éditeur...</h2>
<p>Vérification de map.json dans public/</p>
</div>
</div>
);
}
if (!hasMapJson) {
return (
<div className="editor-container">
<div className="editor-error">
<h2>Erreur : map.json introuvable</h2>
<p>
Le fichier map.json est requis dans le dossier <code>public/</code>.
</p>
<div className="editor-upload-section">
<h3>Télécharger un dossier contenant map.json</h3>
<label className="editor-drop-zone">
<input
type="file"
className="editor-folder-input"
onChange={handleFolderUpload}
multiple
{...{ webkitdirectory: "" }}
/>
Choisir un dossier contenant map.json
</label>
<div className="editor-folder-structure">
<h4>Structure requise :</h4>
<pre>
public/ <strong>map.json</strong> (à la racine) models/
arbre/ model.gltf building/ model.gltf
...
</pre>
</div>
</div>
</div>
</div>
);
}
return (
<div className="editor-container">
<Canvas
camera={{ position: [0, 50, 100], fov: 50 }}
style={{ width: "100%", height: "100%" }}
onCreated={({ gl }) => {
gl.setClearColor("#050505");
}}
>
<EditorScene
sceneData={sceneData!}
selectedNodeIndex={selectedNodeIndex}
onSelectNode={handleSelectNode}
hoveredNodeIndex={hoveredNodeIndex}
onHoverNode={handleHoverNode}
transformMode={transformMode}
onTransformModeChange={handleTransformModeChange}
onTransformStart={handleTransformStart}
onTransformEnd={handleTransformEnd}
onNodeTransform={handleNodeTransform}
onUndo={handleUndo}
onRedo={handleRedo}
isPlayerMode={isPlayerMode}
/>
</Canvas>
{sceneData && (
<EditorControls
transformMode={transformMode}
onTransformModeChange={handleTransformModeChange}
selectedNodeIndex={selectedNodeIndex}
mapNodes={sceneData.mapNodes}
nodesCount={sceneData.mapNodes.length}
selectedNodeName={
selectedNodeIndex !== null && sceneData.mapNodes[selectedNodeIndex]
? sceneData.mapNodes[selectedNodeIndex].name || null
: null
}
undoCount={undoCount}
redoCount={redoCount}
onUndo={handleUndo}
onRedo={handleRedo}
onExportJson={handleExportJson}
onSaveToServer={import.meta.env.DEV ? handleSaveToServer : undefined}
onPlayerMode={handlePlayerMode}
isPlayerMode={isPlayerMode}
/>
)}
</div>
);
}
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import { Suspense } from "react";
import { Canvas } from "@react-three/fiber";
import { Crosshair } from "@/components/ui/Crosshair";
import { HandTrackingOverlay } from "@/components/ui/HandTrackingOverlay";
import { HandTrackingProvider } from "@/components/ui/HandTrackingProvider";
import { InteractPrompt } from "@/components/ui/InteractPrompt";
import { DebugPerf } from "@/components/debug/DebugPerf";
import { World } from "@/world/World";
export function HomePage(): React.JSX.Element {
return (
<HandTrackingProvider>
<Canvas camera={{ position: [85, 60, 85], fov: 42 }} shadows>
<Suspense fallback={null}>
<World />
<DebugPerf />
</Suspense>
</Canvas>
<Crosshair />
<InteractPrompt />
<HandTrackingOverlay />
</HandTrackingProvider>
);
}