refactor: prepare main feature gameplay object and use GLB sky model
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@@ -1,2 +1,2 @@
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export const GAME_SCENE_SKYBOX_PATH = "/skybox/sky.exr";
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export const GAME_SCENE_SKY_MODEL_PATH = "/models/sky/model.glb";
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export const PHYSICS_SCENE_BACKGROUND_COLOR = "#0b1018";
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