update : add map model + octree algo
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@@ -1 +1,2 @@
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export type CameraMode = "player" | "debug";
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export type SceneMode = "game" | "physics";
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Vendored
+33
@@ -0,0 +1,33 @@
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declare module "three/addons/math/Capsule.js" {
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import { Vector3 } from "three";
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export class Capsule {
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start: Vector3;
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end: Vector3;
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radius: number;
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constructor(start?: Vector3, end?: Vector3, radius?: number);
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set(start: Vector3, end: Vector3, radius: number): this;
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clone(): Capsule;
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copy(capsule: Capsule): this;
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getCenter(target: Vector3): Vector3;
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translate(v: Vector3): this;
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}
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}
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declare module "three/addons/math/Octree.js" {
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import { Object3D } from "three";
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import { Capsule } from "three/addons/math/Capsule.js";
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export interface CapsuleIntersectResult {
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normal: import("three").Vector3;
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depth: number;
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}
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export class Octree {
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constructor();
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fromGraphNode(group: Object3D): this;
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capsuleIntersect(capsule: Capsule): CapsuleIntersectResult | false;
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}
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}
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