feat(types): add SiteStep and refactor GameStep for new intro flow
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This commit is contained in:
Tom Boullay
2026-05-30 02:14:10 +02:00
parent 345d49f485
commit 4c5e2ed945
11 changed files with 42 additions and 508 deletions
-72
View File
@@ -1,72 +0,0 @@
import { useEffect, useRef } from "react";
import { AudioManager } from "@/managers/AudioManager";
import { useGameStore } from "@/managers/stores/useGameStore";
import { AUDIO_PATHS } from "@/data/audioConfig";
export function GameFlow(): null {
const step = useGameStore((state) => state.intro.currentStep);
const setStep = useGameStore((state) => state.setIntroStep);
const setActivityCity = useGameStore((state) => state.setActivityCity);
const setCanMove = useGameStore((state) => state.setCanMove);
const completeIntro = useGameStore((state) => state.completeIntro);
const hasInitialized = useRef(false);
useEffect(() => {
if (!hasInitialized.current && step === "intro") {
hasInitialized.current = true;
setStep("start-intro");
}
}, [step, setStep]);
useEffect(() => {
if (step === "start-intro") {
const audio = AudioManager.getInstance();
audio.playSoundWithCallback(AUDIO_PATHS.intro, 0.5, () => {
setStep("naming");
});
return () => {};
}
if (step === "bienvenue") {
const audio = AudioManager.getInstance();
audio.playSoundWithCallback(AUDIO_PATHS.bienvenue, 0.5, () => {
setCanMove(true);
setStep("star-move");
});
return () => {};
}
if (step === "mission2") {
setActivityCity(false);
const audio = AudioManager.getInstance();
audio.playSound(AUDIO_PATHS.alertCentral, 0.5);
}
if (step === "searching") {
const audio = AudioManager.getInstance();
audio.playSound(AUDIO_PATHS.searching, 0.5);
}
if (step === "helped") {
const audio = AudioManager.getInstance();
audio.playSound(AUDIO_PATHS.helped, 0.5);
}
if (step === "manipulation") {
setCanMove(false);
const timeoutId = window.setTimeout(() => {
completeIntro();
}, 1000);
return () => {
window.clearTimeout(timeoutId);
};
}
return undefined;
}, [completeIntro, step, setStep, setActivityCity, setCanMove]);
return null;
}