feat(types): add SiteStep and refactor GameStep for new intro flow
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@@ -12,16 +12,9 @@ import { useSceneMode } from "@/hooks/debug/useSceneMode";
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import { useHandTrackingSnapshot } from "@/hooks/handTracking/useHandTrackingSnapshot";
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import { useWorldSceneLoading } from "@/hooks/world/useWorldSceneLoading";
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import { useGameStore } from "@/managers/stores/useGameStore";
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import { GameFlow } from "@/components/game/GameFlow";
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import {
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ZoneDebugVisuals,
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ZoneDetection,
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} from "@/components/zone/ZoneDetection";
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import { DebugCameraControls } from "@/components/debug/scene/DebugCameraControls";
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import { DebugHelpers } from "@/components/debug/scene/DebugHelpers";
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import { HandTrackingGlove } from "@/components/three/handTracking/HandTrackingGlove";
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import { PyloneDestroyed } from "@/components/three/interaction/PyloneDestroyed";
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import { NPCHelper } from "@/components/three/interaction/NPCHelper";
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import { Environment } from "@/world/Environment";
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import { GameCinematics } from "@/world/GameCinematics";
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import { GameDialogues } from "@/world/GameDialogues";
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@@ -80,11 +73,6 @@ export function World({ onLoadingStateChange }: WorldProps): React.JSX.Element {
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{cameraMode === "debug" ? <DebugCameraControls /> : null}
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{sceneMode === "game" ? (
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<>
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<GameFlow />
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<ZoneDetection />
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<ZoneDebugVisuals />
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<NPCHelper position={[1, 12, -55]} />
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<PyloneDestroyed position={[1, 15, -45]} />
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<GameMap
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onLoaded={handleGameMapLoaded}
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onLoadingStateChange={onLoadingStateChange}
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