feat(environment): add wind-driven cloud system
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import type { Vector3Tuple } from "@/types/three/three";
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export const CLOUD_CONFIG = {
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enabled: true,
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modelPath: "/models/cloud/model.glb",
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center: [0, 40, 0] as Vector3Tuple,
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areaSize: [240, 180] as const,
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minDriftSpeed: 0.05,
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wrapPadding: 30,
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};
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export const CLOUD_DEFAULTS = {
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count: 10,
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minHeight: 25,
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maxHeight: 55,
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minScale: 5,
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maxScale: 13,
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minRotation: 0,
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maxRotation: Math.PI * 2,
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minSpeedMultiplier: 0.4,
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maxSpeedMultiplier: 1,
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castShadow: false,
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receiveShadow: false,
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};
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export const CLOUD_BOUNDS = {
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count: { min: 0, max: 30, step: 1 },
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height: { min: 10, max: 100, step: 1 },
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scale: { min: 1, max: 30, step: 0.5 },
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rotation: { min: -Math.PI * 2, max: Math.PI * 2, step: 0.1 },
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speedMultiplier: { min: 0, max: 3, step: 0.1 },
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};
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export type CloudState = typeof CLOUD_DEFAULTS;
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