feat(environment): add wind-driven cloud system
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@@ -20,6 +20,7 @@ import {
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useMapPerformanceStore,
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} from "@/managers/stores/useMapPerformanceStore";
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import { GameMapCollision } from "@/world/GameMapCollision";
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import { CloudSystem } from "@/world/clouds/CloudSystem";
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import { GeneratedMapNodeInstance } from "@/world/map-generated/GeneratedMapNodeInstance";
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import { isGeneratedMapModelName } from "@/world/map-generated/generatedMapModelConfig";
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import { MapInstancingSystem } from "@/world/map-instancing/MapInstancingSystem";
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@@ -261,6 +262,7 @@ export function GameMap({
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<MapInstancingSystem />
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<WorldPlane />
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<WaterSystem />
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<CloudSystem />
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<VegetationSystem />
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{isMapModelVisible("terrain", { groups, models }) ? (
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<TerrainModel />
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