fix(graphics): tune presets, single-line ui, vegetation LOD by nearest instance
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- Bump high to 30m chunk / HD<20m and ultra to HD<30m so HD models
  persist further before swapping.
- Render the 5 graphics preset cards on a single row.
- Vegetation LOD selection now uses the distance to the nearest instance
  in each chunk instead of the chunk centre, matching MapInstancingSystem
  and avoiding premature LOD swaps when the camera enters a chunk.
This commit is contained in:
Tom Boullay
2026-06-02 14:33:16 +02:00
parent 627c8d4eb9
commit 4f1b3b4ff3
3 changed files with 15 additions and 10 deletions
+1 -1
View File
@@ -1544,7 +1544,7 @@ canvas {
}
.game-settings-menu__choice-group--presets {
grid-template-columns: repeat(4, minmax(0, 1fr));
grid-template-columns: repeat(5, minmax(0, 1fr));
}
.game-settings-menu__choice-group button,