fix(graphics): tune presets, single-line ui, vegetation LOD by nearest instance
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- Bump high to 30m chunk / HD<20m and ultra to HD<30m so HD models persist further before swapping. - Render the 5 graphics preset cards on a single row. - Vegetation LOD selection now uses the distance to the nearest instance in each chunk instead of the chunk centre, matching MapInstancingSystem and avoiding premature LOD swaps when the camera enters a chunk.
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@@ -1544,7 +1544,7 @@ canvas {
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}
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.game-settings-menu__choice-group--presets {
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grid-template-columns: repeat(4, minmax(0, 1fr));
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grid-template-columns: repeat(5, minmax(0, 1fr));
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}
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.game-settings-menu__choice-group button,
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