update: debug overlay layout controls

This commit is contained in:
Tom Boullay
2026-05-01 23:39:04 +02:00
parent 6f264969ee
commit 50ddd35979
20 changed files with 581 additions and 209 deletions
+2 -2
View File
@@ -104,12 +104,12 @@ The final hold distance is clamped between the configured grab minimum and maxim
The current debug UI includes:
- `HandTrackingOverlay` for status, usage, server state, hand count, and fist state
- `HandTrackingDebugPanel` inside `DebugOverlayLayout` for status, usage, model-loaded placeholder, server state, hand count, and fist state
- `HandTrackingVisualizer` for the SVG landmark wireframe
- `r3f-perf` for render performance
- `lil-gui` for scene, camera, lighting, interaction, and grab controls
The hand tracking overlay is an HTML overlay outside the canvas. The hand wireframe is also HTML/SVG, not a 3D hand model.
The hand tracking debug panel is a compact HTML grid outside the canvas. `Model loaded` is currently hardcoded to `none` until model-loading information is wired into the hand tracking flow. The hand wireframe is also HTML/SVG, not a 3D hand model.
## Known Limitations