chore: code quality audit and lint fixes
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- Fix all 63 ESLint errors across codebase - Consolidate MaterialWithTextureSlots type in src/types/three/three.ts - Add CSS custom properties for design tokens - Extract ebike constants to src/data/ebike/ebikeConfig.ts - Add proper TypeScript types for window extensions - Fix React hooks violations (refs during render, setState in effects) - Remove unused exports and redundant CSS - Add type guards for Three.js material handling - Clean up AI slop comments and legacy CSS patterns
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@@ -1,10 +1,17 @@
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import React, { useRef, useEffect, useState, useMemo } from "react";
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import React, {
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useRef,
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useEffect,
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useState,
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useMemo,
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useCallback,
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} from "react";
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import * as THREE from "three";
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import {
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findClosestWaypoint,
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findWaypointPath,
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} from "@/pathfinding/WaypointAStar";
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import type { Waypoint } from "@/pathfinding/types";
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import type { Vector3Tuple } from "@/types/three/three";
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function computeImageSource(
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img: HTMLImageElement | HTMLCanvasElement,
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baseBounds: { minX: number; maxX: number; minZ: number; maxZ: number },
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@@ -66,7 +73,7 @@ export interface EbikeGPSMapProps {
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/**
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* Optional world position for the GPS screen (defaults to origin)
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*/
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position?: [number, number, number];
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position?: Vector3Tuple;
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/**
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* Resolution of the offscreen canvas used for the map texture.
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@@ -107,17 +114,20 @@ export const EbikeGPSMap: React.FC<EbikeGPSMapProps> = ({
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>(null);
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// Offscreen high-res canvas for crystal clear rendering
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const [offscreenCanvas] = useState(() => {
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// Use useMemo to create canvas once - this is a stable reference that won't change
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const offscreenCanvas = useMemo(() => {
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const canvas = document.createElement("canvas");
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canvas.width = canvasSize;
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canvas.height = canvasSize;
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return canvas;
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});
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// eslint-disable-next-line react-hooks/exhaustive-deps -- Canvas should only be created once
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}, []);
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// Resize the canvas whenever canvasSize changes
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// Note: Modifying canvas dimensions is intentional and necessary for rendering
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useEffect(() => {
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offscreenCanvas.width = canvasSize;
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offscreenCanvas.height = canvasSize;
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// Use Object.assign to resize canvas - this is a necessary mutation for canvas rendering
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Object.assign(offscreenCanvas, { width: canvasSize, height: canvasSize });
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if (textureRef.current) {
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textureRef.current.needsUpdate = true;
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}
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@@ -128,12 +138,16 @@ export const EbikeGPSMap: React.FC<EbikeGPSMapProps> = ({
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// Load waypoints (localStorage with /roadNetwork.json fallback)
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useEffect(() => {
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let cancelled = false;
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const saved = localStorage.getItem("la-fabrik-waypoints");
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if (saved) {
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try {
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const parsed = JSON.parse(saved);
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if (Array.isArray(parsed) && parsed.length > 0) {
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setWaypoints(parsed);
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// Use queueMicrotask to avoid synchronous setState in effect
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queueMicrotask(() => {
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if (!cancelled) setWaypoints(parsed);
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});
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return;
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}
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} catch (e) {
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@@ -151,20 +165,25 @@ export const EbikeGPSMap: React.FC<EbikeGPSMapProps> = ({
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throw new Error("Not found");
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})
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.then((data) => {
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if (Array.isArray(data)) {
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if (!cancelled && Array.isArray(data)) {
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setWaypoints(data);
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}
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})
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.catch((err) => {
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console.log("[GPS Component] No default road network found.", err);
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});
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return () => {
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cancelled = true;
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};
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}, []);
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// Pre-load background map image (standard HTML5 Image loader)
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// Since the user's PNG is already transparent, we don't need fetch or pixel manipulation!
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useEffect(() => {
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if (!mapImageUrl) {
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setMapImage(null);
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// Use queueMicrotask to avoid synchronous setState in effect
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queueMicrotask(() => setMapImage(null));
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return;
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}
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@@ -245,16 +264,20 @@ export const EbikeGPSMap: React.FC<EbikeGPSMapProps> = ({
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}, [waypoints, startPosSnapped, destPosSnapped]);
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// Translation helper: 3D world to Canvas pixels
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const worldToCanvas = (wx: number, wz: number, canvasSize: number) => {
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const { minX, maxX, minZ, maxZ } = bounds;
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const px = ((wx - minX) / (maxX - minX)) * canvasSize;
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const py = ((wz - minZ) / (maxZ - minZ)) * canvasSize;
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return { x: px, y: py };
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};
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const worldToCanvas = useCallback(
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(wx: number, wz: number, size: number) => {
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const { minX, maxX, minZ, maxZ } = bounds;
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const px = ((wx - minX) / (maxX - minX)) * size;
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const py = ((wz - minZ) / (maxZ - minZ)) * size;
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return { x: px, y: py };
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},
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[bounds],
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);
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// Draw loop
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const draw = () => {
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// Draw loop - returns true if texture needs update
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const draw = useCallback(() => {
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const canvas = offscreenCanvas;
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if (!canvas) return;
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const ctx = canvas.getContext("2d", {
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willReadFrequently: true,
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alpha: true,
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@@ -451,12 +474,16 @@ export const EbikeGPSMap: React.FC<EbikeGPSMapProps> = ({
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ctx.fillStyle = "#ffffff";
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ctx.fill();
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}
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// 5. Update WebGL Texture
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if (textureRef.current) {
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textureRef.current.needsUpdate = true;
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}
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};
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}, [
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offscreenCanvas,
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mapImage,
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baseBounds,
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bounds,
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activePath,
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worldToCanvas,
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destPosSnapped,
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startPosSnapped,
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]);
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// 60 FPS animation ticker
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useEffect(() => {
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@@ -467,14 +494,19 @@ export const EbikeGPSMap: React.FC<EbikeGPSMapProps> = ({
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draw();
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// Update texture after draw
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if (textureRef.current) {
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textureRef.current.needsUpdate = true;
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}
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animId = requestAnimationFrame(tick);
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};
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animId = requestAnimationFrame(tick);
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return () => cancelAnimationFrame(animId);
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}, [waypoints, startPos, destPos, bounds, mapImage]);
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}, [draw]);
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return (
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<mesh castShadow receiveShadow position={position as any}>
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<mesh castShadow receiveShadow position={position}>
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<planeGeometry args={[width, height]} />
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<meshBasicMaterial
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toneMapped={false}
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