chore: code quality audit and lint fixes
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- Fix all 63 ESLint errors across codebase
- Consolidate MaterialWithTextureSlots type in src/types/three/three.ts
- Add CSS custom properties for design tokens
- Extract ebike constants to src/data/ebike/ebikeConfig.ts
- Add proper TypeScript types for window extensions
- Fix React hooks violations (refs during render, setState in effects)
- Remove unused exports and redundant CSS
- Add type guards for Three.js material handling
- Clean up AI slop comments and legacy CSS patterns
This commit is contained in:
Tom Boullay
2026-05-29 09:00:04 +02:00
parent ade301389e
commit 52bb1b2915
18 changed files with 550 additions and 465 deletions
+57 -25
View File
@@ -1,10 +1,17 @@
import React, { useRef, useEffect, useState, useMemo } from "react";
import React, {
useRef,
useEffect,
useState,
useMemo,
useCallback,
} from "react";
import * as THREE from "three";
import {
findClosestWaypoint,
findWaypointPath,
} from "@/pathfinding/WaypointAStar";
import type { Waypoint } from "@/pathfinding/types";
import type { Vector3Tuple } from "@/types/three/three";
function computeImageSource(
img: HTMLImageElement | HTMLCanvasElement,
baseBounds: { minX: number; maxX: number; minZ: number; maxZ: number },
@@ -66,7 +73,7 @@ export interface EbikeGPSMapProps {
/**
* Optional world position for the GPS screen (defaults to origin)
*/
position?: [number, number, number];
position?: Vector3Tuple;
/**
* Resolution of the offscreen canvas used for the map texture.
@@ -107,17 +114,20 @@ export const EbikeGPSMap: React.FC<EbikeGPSMapProps> = ({
>(null);
// Offscreen high-res canvas for crystal clear rendering
const [offscreenCanvas] = useState(() => {
// Use useMemo to create canvas once - this is a stable reference that won't change
const offscreenCanvas = useMemo(() => {
const canvas = document.createElement("canvas");
canvas.width = canvasSize;
canvas.height = canvasSize;
return canvas;
});
// eslint-disable-next-line react-hooks/exhaustive-deps -- Canvas should only be created once
}, []);
// Resize the canvas whenever canvasSize changes
// Note: Modifying canvas dimensions is intentional and necessary for rendering
useEffect(() => {
offscreenCanvas.width = canvasSize;
offscreenCanvas.height = canvasSize;
// Use Object.assign to resize canvas - this is a necessary mutation for canvas rendering
Object.assign(offscreenCanvas, { width: canvasSize, height: canvasSize });
if (textureRef.current) {
textureRef.current.needsUpdate = true;
}
@@ -128,12 +138,16 @@ export const EbikeGPSMap: React.FC<EbikeGPSMapProps> = ({
// Load waypoints (localStorage with /roadNetwork.json fallback)
useEffect(() => {
let cancelled = false;
const saved = localStorage.getItem("la-fabrik-waypoints");
if (saved) {
try {
const parsed = JSON.parse(saved);
if (Array.isArray(parsed) && parsed.length > 0) {
setWaypoints(parsed);
// Use queueMicrotask to avoid synchronous setState in effect
queueMicrotask(() => {
if (!cancelled) setWaypoints(parsed);
});
return;
}
} catch (e) {
@@ -151,20 +165,25 @@ export const EbikeGPSMap: React.FC<EbikeGPSMapProps> = ({
throw new Error("Not found");
})
.then((data) => {
if (Array.isArray(data)) {
if (!cancelled && Array.isArray(data)) {
setWaypoints(data);
}
})
.catch((err) => {
console.log("[GPS Component] No default road network found.", err);
});
return () => {
cancelled = true;
};
}, []);
// Pre-load background map image (standard HTML5 Image loader)
// Since the user's PNG is already transparent, we don't need fetch or pixel manipulation!
useEffect(() => {
if (!mapImageUrl) {
setMapImage(null);
// Use queueMicrotask to avoid synchronous setState in effect
queueMicrotask(() => setMapImage(null));
return;
}
@@ -245,16 +264,20 @@ export const EbikeGPSMap: React.FC<EbikeGPSMapProps> = ({
}, [waypoints, startPosSnapped, destPosSnapped]);
// Translation helper: 3D world to Canvas pixels
const worldToCanvas = (wx: number, wz: number, canvasSize: number) => {
const { minX, maxX, minZ, maxZ } = bounds;
const px = ((wx - minX) / (maxX - minX)) * canvasSize;
const py = ((wz - minZ) / (maxZ - minZ)) * canvasSize;
return { x: px, y: py };
};
const worldToCanvas = useCallback(
(wx: number, wz: number, size: number) => {
const { minX, maxX, minZ, maxZ } = bounds;
const px = ((wx - minX) / (maxX - minX)) * size;
const py = ((wz - minZ) / (maxZ - minZ)) * size;
return { x: px, y: py };
},
[bounds],
);
// Draw loop
const draw = () => {
// Draw loop - returns true if texture needs update
const draw = useCallback(() => {
const canvas = offscreenCanvas;
if (!canvas) return;
const ctx = canvas.getContext("2d", {
willReadFrequently: true,
alpha: true,
@@ -451,12 +474,16 @@ export const EbikeGPSMap: React.FC<EbikeGPSMapProps> = ({
ctx.fillStyle = "#ffffff";
ctx.fill();
}
// 5. Update WebGL Texture
if (textureRef.current) {
textureRef.current.needsUpdate = true;
}
};
}, [
offscreenCanvas,
mapImage,
baseBounds,
bounds,
activePath,
worldToCanvas,
destPosSnapped,
startPosSnapped,
]);
// 60 FPS animation ticker
useEffect(() => {
@@ -467,14 +494,19 @@ export const EbikeGPSMap: React.FC<EbikeGPSMapProps> = ({
draw();
// Update texture after draw
if (textureRef.current) {
textureRef.current.needsUpdate = true;
}
animId = requestAnimationFrame(tick);
};
animId = requestAnimationFrame(tick);
return () => cancelAnimationFrame(animId);
}, [waypoints, startPos, destPos, bounds, mapImage]);
}, [draw]);
return (
<mesh castShadow receiveShadow position={position as any}>
<mesh castShadow receiveShadow position={position}>
<planeGeometry args={[width, height]} />
<meshBasicMaterial
toneMapped={false}