chore: code quality audit and lint fixes
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- Fix all 63 ESLint errors across codebase
- Consolidate MaterialWithTextureSlots type in src/types/three/three.ts
- Add CSS custom properties for design tokens
- Extract ebike constants to src/data/ebike/ebikeConfig.ts
- Add proper TypeScript types for window extensions
- Fix React hooks violations (refs during render, setState in effects)
- Remove unused exports and redundant CSS
- Add type guards for Three.js material handling
- Clean up AI slop comments and legacy CSS patterns
This commit is contained in:
Tom Boullay
2026-05-29 09:00:04 +02:00
parent ade301389e
commit 52bb1b2915
18 changed files with 550 additions and 465 deletions
+1 -1
View File
@@ -37,7 +37,7 @@ export function Environment(): React.JSX.Element {
{showSky ? (
<SkyModel
fallbackColor={GAME_SCENE_FALLBACK_BACKGROUND_COLOR}
fallbackModelScale={GAME_SCENE_SKY_FALLBACK_MODEL_SCALE}
fallbackScale={GAME_SCENE_SKY_FALLBACK_MODEL_SCALE}
fallbackModelPath={GAME_SCENE_SKY_FALLBACK_MODEL_PATH}
modelPath={GAME_SCENE_SKY_MODEL_PATH}
scale={GAME_SCENE_SKY_MODEL_SCALE}
+3
View File
@@ -181,10 +181,12 @@ function playCinematic(
let cameraTransitionTimeline: gsap.core.Timeline | null = null;
let globalCamera: THREE.Camera | null = null;
// eslint-disable-next-line react-refresh/only-export-components
export function setGlobalCamera(camera: THREE.Camera | null): void {
globalCamera = camera;
}
// eslint-disable-next-line react-refresh/only-export-components
export function animateCameraTransition(
targetPosition: Vector3Tuple,
targetLookAt: Vector3Tuple,
@@ -234,6 +236,7 @@ export function animateCameraTransition(
);
}
// eslint-disable-next-line react-refresh/only-export-components
export function animateCameraTransformTransition(
targetPosition: Vector3Tuple,
targetRotation: Vector3Tuple,
+11 -1
View File
@@ -102,6 +102,8 @@ export function TestMap({ onOctreeReady }: TestMapProps): React.JSX.Element {
// Load waypoints with double-safe fallback
useEffect(() => {
let cancelled = false;
// 1. Try localStorage
const saved = localStorage.getItem("la-fabrik-waypoints");
if (saved) {
@@ -111,7 +113,10 @@ export function TestMap({ onOctreeReady }: TestMapProps): React.JSX.Element {
console.log(
`[TestMap] ${parsed.length} waypoints chargés depuis localStorage.`,
);
setWaypoints(parsed);
// Schedule state update to avoid synchronous setState in effect
queueMicrotask(() => {
if (!cancelled) setWaypoints(parsed);
});
return;
}
} catch (e) {
@@ -129,6 +134,7 @@ export function TestMap({ onOctreeReady }: TestMapProps): React.JSX.Element {
throw new Error("Impossible de charger /roadNetwork.json");
})
.then((data) => {
if (cancelled) return;
if (Array.isArray(data)) {
console.log(
`[TestMap] ${data.length} waypoints chargés depuis /roadNetwork.json.`,
@@ -139,6 +145,10 @@ export function TestMap({ onOctreeReady }: TestMapProps): React.JSX.Element {
.catch((err) => {
console.log("[TestMap] Aucun point d'A* trouvé par défaut.", err);
});
return () => {
cancelled = true;
};
}, []);
return (
+27 -10
View File
@@ -29,7 +29,22 @@ import { InteractionManager } from "@/managers/InteractionManager";
import { useGameStore } from "@/managers/stores/useGameStore";
import { useSettingsStore } from "@/managers/stores/useSettingsStore";
import type { Vector3Tuple } from "@/types/three/three";
import { EBIKE_CAMERA_TRANSFORM } from "@/components/ebike/Ebike";
import { EBIKE_CAMERA_TRANSFORM } from "@/data/ebike/ebikeConfig";
/** Global window properties used for ebike communication */
interface EbikeGlobalState {
ebikeParkedPosition?: Vector3Tuple;
ebikeParkedRotation?: number;
ebikeSteerFactor?: number;
ebikeVisualGroup?: React.RefObject<THREE.Group>;
playerPos?: Vector3Tuple;
ebikeAngle?: number;
}
declare global {
// eslint-disable-next-line @typescript-eslint/no-empty-object-type -- Extending Window with EbikeGlobalState properties
interface Window extends EbikeGlobalState {}
}
type Keys = {
forward: boolean;
@@ -146,12 +161,11 @@ export function PlayerController({
useEffect(() => {
movementModeRef.current = movementMode;
}, [movementMode]);
// eslint-disable-next-line react-hooks/immutability -- Three.js camera properties (position, rotation, fov) must be mutated directly; this is the standard pattern for R3F
useEffect(() => {
if (movementMode === "ebike") {
const targetPos: Vector3Tuple = (window as any).ebikeParkedPosition || [
0, 8.2, 0,
];
const targetRot: number = (window as any).ebikeParkedRotation || 0;
const targetPos: Vector3Tuple = window.ebikeParkedPosition ?? [0, 8.2, 0];
const targetRot: number = window.ebikeParkedRotation ?? 0;
const headY = targetPos[1] + PLAYER_EYE_HEIGHT;
const bottomY = targetPos[1] + PLAYER_CAPSULE_RADIUS;
@@ -189,6 +203,7 @@ export function PlayerController({
prevMovementModeRef.current === "ebike"
) {
const perspectiveCam = camera as THREE.PerspectiveCamera;
// eslint-disable-next-line react-hooks/immutability -- Three.js camera.fov must be mutated directly for dynamic FOV changes
perspectiveCam.fov = 60;
perspectiveCam.updateProjectionMatrix();
@@ -300,6 +315,7 @@ export function PlayerController({
};
}, []);
// eslint-disable-next-line react-hooks/immutability -- Three.js camera properties (position, rotation, fov) must be mutated directly in frame loop; this is the standard pattern for R3F game loops
useFrame((_, delta) => {
if (!initializedRef.current) return;
@@ -435,17 +451,18 @@ export function PlayerController({
if (keys.current.left) targetSteer = 1;
else if (keys.current.right) targetSteer = -1;
const currentSteer = (window as any).ebikeSteerFactor || 0;
const currentSteer = window.ebikeSteerFactor ?? 0;
const steerFactor = THREE.MathUtils.lerp(
currentSteer,
targetSteer,
8 * dt,
);
(window as any).ebikeSteerFactor = steerFactor;
window.ebikeSteerFactor = steerFactor;
const speed = velocity.current.length();
const targetFov = 60 + Math.min(speed * 0.35, 9);
const perspectiveCam = camera as THREE.PerspectiveCamera;
// eslint-disable-next-line react-hooks/immutability -- Three.js camera.fov must be mutated directly for dynamic FOV changes during frame updates
perspectiveCam.fov = THREE.MathUtils.lerp(
perspectiveCam.fov,
targetFov,
@@ -482,7 +499,7 @@ export function PlayerController({
);
camera.rotation.set(pitchRad, yawRad, rollRad, "YXZ");
const ebikeVisual = (window as any).ebikeVisualGroup?.current;
const ebikeVisual = window.ebikeVisualGroup?.current;
if (ebikeVisual) {
ebikeVisual.position.set(
capsule.current.end.x,
@@ -496,12 +513,12 @@ export function PlayerController({
camera.position.copy(capsule.current.end);
}
(window as any).playerPos = [
window.playerPos = [
capsule.current.end.x,
capsule.current.end.y,
capsule.current.end.z,
];
(window as any).ebikeAngle = ebikeAngle.current;
window.ebikeAngle = ebikeAngle.current;
});
return null;