chore: code quality audit and lint fixes
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- Fix all 63 ESLint errors across codebase - Consolidate MaterialWithTextureSlots type in src/types/three/three.ts - Add CSS custom properties for design tokens - Extract ebike constants to src/data/ebike/ebikeConfig.ts - Add proper TypeScript types for window extensions - Fix React hooks violations (refs during render, setState in effects) - Remove unused exports and redundant CSS - Add type guards for Three.js material handling - Clean up AI slop comments and legacy CSS patterns
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@@ -29,7 +29,22 @@ import { InteractionManager } from "@/managers/InteractionManager";
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import { useGameStore } from "@/managers/stores/useGameStore";
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import { useSettingsStore } from "@/managers/stores/useSettingsStore";
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import type { Vector3Tuple } from "@/types/three/three";
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import { EBIKE_CAMERA_TRANSFORM } from "@/components/ebike/Ebike";
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import { EBIKE_CAMERA_TRANSFORM } from "@/data/ebike/ebikeConfig";
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/** Global window properties used for ebike communication */
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interface EbikeGlobalState {
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ebikeParkedPosition?: Vector3Tuple;
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ebikeParkedRotation?: number;
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ebikeSteerFactor?: number;
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ebikeVisualGroup?: React.RefObject<THREE.Group>;
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playerPos?: Vector3Tuple;
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ebikeAngle?: number;
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}
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declare global {
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// eslint-disable-next-line @typescript-eslint/no-empty-object-type -- Extending Window with EbikeGlobalState properties
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interface Window extends EbikeGlobalState {}
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}
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type Keys = {
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forward: boolean;
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@@ -146,12 +161,11 @@ export function PlayerController({
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useEffect(() => {
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movementModeRef.current = movementMode;
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}, [movementMode]);
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// eslint-disable-next-line react-hooks/immutability -- Three.js camera properties (position, rotation, fov) must be mutated directly; this is the standard pattern for R3F
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useEffect(() => {
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if (movementMode === "ebike") {
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const targetPos: Vector3Tuple = (window as any).ebikeParkedPosition || [
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0, 8.2, 0,
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];
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const targetRot: number = (window as any).ebikeParkedRotation || 0;
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const targetPos: Vector3Tuple = window.ebikeParkedPosition ?? [0, 8.2, 0];
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const targetRot: number = window.ebikeParkedRotation ?? 0;
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const headY = targetPos[1] + PLAYER_EYE_HEIGHT;
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const bottomY = targetPos[1] + PLAYER_CAPSULE_RADIUS;
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@@ -189,6 +203,7 @@ export function PlayerController({
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prevMovementModeRef.current === "ebike"
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) {
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const perspectiveCam = camera as THREE.PerspectiveCamera;
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// eslint-disable-next-line react-hooks/immutability -- Three.js camera.fov must be mutated directly for dynamic FOV changes
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perspectiveCam.fov = 60;
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perspectiveCam.updateProjectionMatrix();
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@@ -300,6 +315,7 @@ export function PlayerController({
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};
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}, []);
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// eslint-disable-next-line react-hooks/immutability -- Three.js camera properties (position, rotation, fov) must be mutated directly in frame loop; this is the standard pattern for R3F game loops
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useFrame((_, delta) => {
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if (!initializedRef.current) return;
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@@ -435,17 +451,18 @@ export function PlayerController({
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if (keys.current.left) targetSteer = 1;
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else if (keys.current.right) targetSteer = -1;
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const currentSteer = (window as any).ebikeSteerFactor || 0;
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const currentSteer = window.ebikeSteerFactor ?? 0;
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const steerFactor = THREE.MathUtils.lerp(
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currentSteer,
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targetSteer,
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8 * dt,
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);
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(window as any).ebikeSteerFactor = steerFactor;
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window.ebikeSteerFactor = steerFactor;
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const speed = velocity.current.length();
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const targetFov = 60 + Math.min(speed * 0.35, 9);
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const perspectiveCam = camera as THREE.PerspectiveCamera;
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// eslint-disable-next-line react-hooks/immutability -- Three.js camera.fov must be mutated directly for dynamic FOV changes during frame updates
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perspectiveCam.fov = THREE.MathUtils.lerp(
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perspectiveCam.fov,
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targetFov,
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@@ -482,7 +499,7 @@ export function PlayerController({
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);
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camera.rotation.set(pitchRad, yawRad, rollRad, "YXZ");
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const ebikeVisual = (window as any).ebikeVisualGroup?.current;
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const ebikeVisual = window.ebikeVisualGroup?.current;
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if (ebikeVisual) {
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ebikeVisual.position.set(
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capsule.current.end.x,
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@@ -496,12 +513,12 @@ export function PlayerController({
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camera.position.copy(capsule.current.end);
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}
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(window as any).playerPos = [
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window.playerPos = [
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capsule.current.end.x,
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capsule.current.end.y,
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capsule.current.end.z,
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];
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(window as any).ebikeAngle = ebikeAngle.current;
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window.ebikeAngle = ebikeAngle.current;
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});
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return null;
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