add: highlight broken repair parts during scan

This commit is contained in:
Tom Boullay
2026-05-08 02:16:13 +01:00
parent 7a3baa4c0b
commit 5c688fdaf7
5 changed files with 120 additions and 5 deletions
@@ -0,0 +1,56 @@
import { useRef } from "react";
import { useFrame } from "@react-three/fiber";
import * as THREE from "three";
interface RepairBrokenPartHighlightProps {
target: THREE.Object3D;
}
const _box = new THREE.Box3();
const _sphere = new THREE.Sphere();
const _worldPosition = new THREE.Vector3();
const _localPosition = new THREE.Vector3();
export function RepairBrokenPartHighlight({
target,
}: RepairBrokenPartHighlightProps): React.JSX.Element {
const groupRef = useRef<THREE.Group>(null);
useFrame(({ clock }) => {
const group = groupRef.current;
if (!group) return;
_box.setFromObject(target).getBoundingSphere(_sphere);
_worldPosition.copy(_sphere.center);
_localPosition.copy(_worldPosition);
group.parent?.worldToLocal(_localPosition);
group.position.copy(_localPosition);
const pulse = 1 + Math.sin(clock.elapsedTime * 5) * 0.08;
const radius = Math.max(_sphere.radius, 0.35) * pulse;
group.scale.setScalar(radius);
});
return (
<group ref={groupRef}>
<mesh>
<sphereGeometry args={[1, 32, 16]} />
<meshBasicMaterial color="#ef4444" transparent opacity={0.14} />
</mesh>
<mesh>
<sphereGeometry args={[1.06, 32, 16]} />
<meshBasicMaterial
color="#ef4444"
wireframe
transparent
opacity={0.65}
/>
</mesh>
<mesh rotation={[Math.PI / 2, 0, 0]}>
<torusGeometry args={[1.12, 0.025, 8, 96]} />
<meshBasicMaterial color="#dc2626" transparent opacity={0.9} />
</mesh>
</group>
);
}
@@ -1,8 +1,13 @@
import { useEffect, useState } from "react";
import * as THREE from "three";
import { RepairBrokenPartHighlight } from "@/components/three/gameplay/RepairBrokenPartHighlight";
import { ExplodableModel } from "@/components/three/models/ExplodableModel";
import { RepairScanVisual } from "@/components/three/gameplay/RepairScanVisual";
import { REPAIR_SCAN_PART_SECONDS } from "@/data/gameplay/repairGameConfig";
import type { RepairMissionConfig } from "@/data/gameplay/repairMissions";
import type {
RepairMissionConfig,
RepairMissionPartConfig,
} from "@/data/gameplay/repairMissions";
import type { ExplodedPart } from "@/utils/three/ExplodedModel";
interface RepairScanSequenceProps {
@@ -17,6 +22,10 @@ export function RepairScanSequence({
const [parts, setParts] = useState<readonly ExplodedPart[]>([]);
const [activePartIndex, setActivePartIndex] = useState(0);
const activePart = parts[activePartIndex];
const brokenPartIndexes = getBrokenPartIndexes(parts, config.brokenParts);
const visibleBrokenPartIndexes = brokenPartIndexes.filter(
(partIndex) => partIndex <= activePartIndex,
);
useEffect(() => {
if (parts.length === 0) return undefined;
@@ -46,6 +55,55 @@ export function RepairScanSequence({
onPartsReady={setParts}
/>
<RepairScanVisual target={activePart?.object} />
{visibleBrokenPartIndexes.map((partIndex) => {
const part = parts[partIndex];
if (!part) return null;
return (
<RepairBrokenPartHighlight
key={part.object.uuid}
target={part.object}
/>
);
})}
</group>
);
}
function getBrokenPartIndexes(
parts: readonly ExplodedPart[],
brokenParts: readonly RepairMissionPartConfig[],
): number[] {
if (parts.length === 0 || brokenParts.length === 0) return [];
const matchedIndexes = brokenParts.flatMap((brokenPart) => {
const { nodeName } = brokenPart;
if (!nodeName) return [];
const index = parts.findIndex((part) =>
objectContainsNodeName(part.object, nodeName),
);
return index >= 0 ? [index] : [];
});
if (matchedIndexes.length > 0) return [...new Set(matchedIndexes)];
return parts.slice(0, brokenParts.length).map((_, index) => index);
}
function objectContainsNodeName(
object: THREE.Object3D,
nodeName: string,
): boolean {
if (object.name === nodeName) return true;
let found = false;
object.traverse((child) => {
if (child.name === nodeName) {
found = true;
}
});
return found;
}