add: highlight broken repair parts during scan
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@@ -1,8 +1,13 @@
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import { useEffect, useState } from "react";
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import * as THREE from "three";
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import { RepairBrokenPartHighlight } from "@/components/three/gameplay/RepairBrokenPartHighlight";
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import { ExplodableModel } from "@/components/three/models/ExplodableModel";
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import { RepairScanVisual } from "@/components/three/gameplay/RepairScanVisual";
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import { REPAIR_SCAN_PART_SECONDS } from "@/data/gameplay/repairGameConfig";
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import type { RepairMissionConfig } from "@/data/gameplay/repairMissions";
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import type {
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RepairMissionConfig,
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RepairMissionPartConfig,
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} from "@/data/gameplay/repairMissions";
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import type { ExplodedPart } from "@/utils/three/ExplodedModel";
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interface RepairScanSequenceProps {
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@@ -17,6 +22,10 @@ export function RepairScanSequence({
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const [parts, setParts] = useState<readonly ExplodedPart[]>([]);
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const [activePartIndex, setActivePartIndex] = useState(0);
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const activePart = parts[activePartIndex];
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const brokenPartIndexes = getBrokenPartIndexes(parts, config.brokenParts);
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const visibleBrokenPartIndexes = brokenPartIndexes.filter(
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(partIndex) => partIndex <= activePartIndex,
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);
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useEffect(() => {
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if (parts.length === 0) return undefined;
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@@ -46,6 +55,55 @@ export function RepairScanSequence({
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onPartsReady={setParts}
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/>
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<RepairScanVisual target={activePart?.object} />
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{visibleBrokenPartIndexes.map((partIndex) => {
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const part = parts[partIndex];
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if (!part) return null;
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return (
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<RepairBrokenPartHighlight
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key={part.object.uuid}
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target={part.object}
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/>
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);
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})}
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</group>
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);
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}
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function getBrokenPartIndexes(
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parts: readonly ExplodedPart[],
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brokenParts: readonly RepairMissionPartConfig[],
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): number[] {
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if (parts.length === 0 || brokenParts.length === 0) return [];
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const matchedIndexes = brokenParts.flatMap((brokenPart) => {
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const { nodeName } = brokenPart;
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if (!nodeName) return [];
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const index = parts.findIndex((part) =>
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objectContainsNodeName(part.object, nodeName),
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);
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return index >= 0 ? [index] : [];
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});
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if (matchedIndexes.length > 0) return [...new Set(matchedIndexes)];
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return parts.slice(0, brokenParts.length).map((_, index) => index);
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}
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function objectContainsNodeName(
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object: THREE.Object3D,
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nodeName: string,
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): boolean {
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if (object.name === nodeName) return true;
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let found = false;
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object.traverse((child) => {
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if (child.name === nodeName) {
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found = true;
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}
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});
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return found;
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}
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