feat: add player camera
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@@ -1 +1,124 @@
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// src/world/player/FPSController.tsx
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import { useEffect, useMemo, useRef } from "react";
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import { PointerLockControls } from "@react-three/drei";
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import { useFrame, useThree } from "@react-three/fiber";
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import * as THREE from "three";
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const PLAYER_EYE_HEIGHT = 1.75;
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const PLAYER_SPAWN_POSITION = new THREE.Vector3(0, PLAYER_EYE_HEIGHT, 6);
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const PLAYER_LOOK_AT = new THREE.Vector3(0, PLAYER_EYE_HEIGHT, 0);
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const MOVE_SPEED = 5;
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type PlayerKeys = {
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forward: boolean;
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backward: boolean;
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left: boolean;
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right: boolean;
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};
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const DEFAULT_KEYS: PlayerKeys = {
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forward: false,
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backward: false,
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left: false,
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right: false,
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};
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export function FPSController(): React.JSX.Element {
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const camera = useThree((state) => state.camera);
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const keys = useRef<PlayerKeys>({ ...DEFAULT_KEYS });
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const interact = useRef<() => void>(() => {});
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const forward = useMemo(() => new THREE.Vector3(), []);
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const right = useMemo(() => new THREE.Vector3(), []);
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const movement = useMemo(() => new THREE.Vector3(), []);
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const up = useMemo(() => new THREE.Vector3(0, 1, 0), []);
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useEffect(() => {
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camera.position.copy(PLAYER_SPAWN_POSITION);
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camera.lookAt(PLAYER_LOOK_AT);
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camera.updateProjectionMatrix();
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return () => {
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document.exitPointerLock?.();
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};
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}, [camera]);
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useEffect(() => {
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const handleKeyChange =
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(pressed: boolean) =>
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(event: KeyboardEvent): void => {
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switch (event.code) {
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case "KeyZ":
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keys.current.forward = pressed;
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break;
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case "KeyS":
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keys.current.backward = pressed;
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break;
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case "KeyQ":
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keys.current.left = pressed;
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break;
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case "KeyD":
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keys.current.right = pressed;
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break;
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case "KeyE":
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if (pressed) {
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interact.current();
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}
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break;
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default:
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return;
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}
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event.preventDefault();
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};
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const handleKeyDown = handleKeyChange(true);
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const handleKeyUp = handleKeyChange(false);
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window.addEventListener("keydown", handleKeyDown);
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window.addEventListener("keyup", handleKeyUp);
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return () => {
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window.removeEventListener("keydown", handleKeyDown);
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window.removeEventListener("keyup", handleKeyUp);
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keys.current = { ...DEFAULT_KEYS };
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};
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}, []);
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useFrame((_, delta) => {
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movement.set(0, 0, 0);
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camera.getWorldDirection(forward);
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forward.y = 0;
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if (forward.lengthSq() > 0) {
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forward.normalize();
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right.crossVectors(forward, up).normalize();
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}
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if (keys.current.forward) {
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movement.add(forward);
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}
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if (keys.current.backward) {
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movement.sub(forward);
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}
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if (keys.current.left) {
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movement.sub(right);
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}
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if (keys.current.right) {
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movement.add(right);
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}
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if (movement.lengthSq() > 0) {
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movement.normalize().multiplyScalar(MOVE_SPEED * delta);
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camera.position.add(movement);
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}
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if (camera.position.y < PLAYER_EYE_HEIGHT) {
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camera.position.y = PLAYER_EYE_HEIGHT;
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}
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});
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return <PointerLockControls />;
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}
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