feat: add model gallery viewer
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import {
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Bounds,
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Center,
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OrbitControls,
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useAnimations,
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useGLTF,
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} from "@react-three/drei";
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import { Canvas } from "@react-three/fiber";
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import {
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Component,
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Suspense,
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useEffect,
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useMemo,
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useRef,
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useState,
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type ReactNode,
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} from "react";
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import * as THREE from "three";
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import { SkyModel } from "@/components/three/world/SkyModel";
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import {
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GAME_SCENE_FALLBACK_SKY_MODEL_PATH,
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GAME_SCENE_FALLBACK_SKY_MODEL_SCALE,
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GAME_SCENE_SKY_MODEL_PATH,
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GAME_SCENE_SKY_MODEL_SCALE,
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} from "@/data/world/environmentConfig";
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import { galleryModels, type GalleryModel } from "@/data/galleryModels";
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interface GalleryModelProps {
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model: GalleryModel;
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}
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interface GalleryViewerErrorBoundaryProps {
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children: ReactNode;
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resetKey: string;
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}
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interface GalleryViewerErrorBoundaryState {
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hasError: boolean;
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}
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class GalleryViewerErrorBoundary extends Component<
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GalleryViewerErrorBoundaryProps,
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GalleryViewerErrorBoundaryState
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> {
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constructor(props: GalleryViewerErrorBoundaryProps) {
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super(props);
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this.state = { hasError: false };
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}
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static getDerivedStateFromError(): GalleryViewerErrorBoundaryState {
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return { hasError: true };
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}
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componentDidUpdate(previousProps: GalleryViewerErrorBoundaryProps): void {
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if (previousProps.resetKey !== this.props.resetKey && this.state.hasError) {
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this.setState({ hasError: false });
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}
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}
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render(): ReactNode {
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if (this.state.hasError) {
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return (
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<div className="gallery-viewer-error" role="status">
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Ce modèle ne peut pas être affiché pour le moment.
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</div>
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);
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}
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return this.props.children;
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}
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}
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function GalleryModelPreview({ model }: GalleryModelProps): React.JSX.Element {
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const groupRef = useRef<THREE.Group>(null);
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const { animations, scene } = useGLTF(model.path);
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const modelScene = useMemo(() => scene.clone(true), [scene]);
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const { actions } = useAnimations(animations, groupRef);
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useEffect(() => {
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const animationActions = Object.values(actions).filter(
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(action): action is THREE.AnimationAction => Boolean(action),
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);
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for (const action of animationActions) {
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action.reset().play();
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}
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return () => {
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for (const action of animationActions) {
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action.stop();
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}
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};
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}, [actions]);
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return (
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<group ref={groupRef}>
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<primitive object={modelScene} />
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</group>
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);
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}
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function GalleryScene({ model }: GalleryModelProps): React.JSX.Element {
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return (
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<>
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<SkyModel
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fallbackModelPath={GAME_SCENE_FALLBACK_SKY_MODEL_PATH}
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fallbackScale={GAME_SCENE_FALLBACK_SKY_MODEL_SCALE}
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modelPath={GAME_SCENE_SKY_MODEL_PATH}
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scale={GAME_SCENE_SKY_MODEL_SCALE}
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/>
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<ambientLight intensity={0.75} />
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<directionalLight position={[6, 8, 4]} intensity={2.1} />
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<Bounds fit clip observe margin={1.35}>
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<Center>
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<GalleryModelPreview model={model} />
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</Center>
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</Bounds>
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<OrbitControls
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makeDefault
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enableDamping
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autoRotate
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autoRotateSpeed={0.5}
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/>
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</>
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);
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}
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export function GalleryPage(): React.JSX.Element {
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const [activeModelIndex, setActiveModelIndex] = useState(0);
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const activeModel = galleryModels[activeModelIndex] ?? galleryModels[0]!;
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const modelCount = galleryModels.length;
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const goToPreviousModel = (): void => {
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setActiveModelIndex((currentIndex) =>
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currentIndex === 0 ? modelCount - 1 : currentIndex - 1,
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);
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};
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const goToNextModel = (): void => {
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setActiveModelIndex((currentIndex) =>
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currentIndex === modelCount - 1 ? 0 : currentIndex + 1,
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);
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};
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return (
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<main className="gallery-page">
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<section className="gallery-hero" aria-labelledby="gallery-title">
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<p className="gallery-eyebrow">Galerie des modèles</p>
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<h1 id="gallery-title">Merci aux designers de La Fabrik</h1>
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<p>
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Une vitrine simple pour parcourir les modèles 3D du projet dans leur
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propre canvas, avec la même skybox que l'expérience principale.
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</p>
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</section>
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<section className="gallery-viewer-panel" aria-label="Viewer 3D">
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<div className="gallery-viewer-header">
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<div>
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<p className="gallery-model-count">
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{activeModelIndex + 1} / {modelCount}
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</p>
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<h2>{activeModel.name}</h2>
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<code>{activeModel.path}</code>
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</div>
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<div className="gallery-controls" aria-label="Navigation des modèles">
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<button
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type="button"
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onClick={goToPreviousModel}
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aria-label="Modèle précédent"
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>
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←
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</button>
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<button
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type="button"
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onClick={goToNextModel}
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aria-label="Modèle suivant"
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>
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→
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</button>
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</div>
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</div>
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<div className="gallery-canvas-frame">
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<GalleryViewerErrorBoundary resetKey={activeModel.id}>
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<Canvas
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camera={{ position: [3.5, 2.4, 4.5], fov: 45 }}
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dpr={[1, 2]}
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>
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<Suspense fallback={null}>
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<GalleryScene key={activeModel.id} model={activeModel} />
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</Suspense>
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</Canvas>
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</GalleryViewerErrorBoundary>
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</div>
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<p className="gallery-help-text">
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Utilise les flèches pour changer de modèle. Tu peux tourner autour du
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modèle avec la souris ou le doigt.
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</p>
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</section>
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</main>
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);
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}
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