update : put every constante in the data folder
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@@ -0,0 +1,139 @@
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import { useRef } from "react";
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import { useFrame, useThree } from "@react-three/fiber";
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import { RigidBody } from "@react-three/rapier";
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import type { RapierRigidBody } from "@react-three/rapier";
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import * as THREE from "three";
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import { InteractableObject } from "@/components/3d/InteractableObject";
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import {
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GRAB_DEFAULT_COLLIDERS,
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GRAB_DEFAULT_LABEL,
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GRAB_HOLD_DISTANCE_DEFAULT,
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GRAB_HOLD_DISTANCE_MAX,
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GRAB_HOLD_DISTANCE_MIN,
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GRAB_HOLD_DISTANCE_STEP,
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GRAB_STIFFNESS_DEFAULT,
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GRAB_STIFFNESS_MAX,
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GRAB_STIFFNESS_MIN,
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GRAB_STIFFNESS_STEP,
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GRAB_THROW_BOOST_DEFAULT,
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GRAB_THROW_BOOST_MAX,
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GRAB_THROW_BOOST_MIN,
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GRAB_THROW_BOOST_STEP,
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} from "@/data/grabConfig";
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import { useDebugFolder } from "@/hooks/debug/useDebugFolder";
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interface GrabbableObjectProps {
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position: [number, number, number];
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children: React.ReactNode;
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colliders?: "cuboid" | "ball" | "hull";
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label?: string;
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}
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// Shared mutable params — one debug folder controls all instances.
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const params = {
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stiffness: GRAB_STIFFNESS_DEFAULT,
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throwBoost: GRAB_THROW_BOOST_DEFAULT,
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holdDistance: GRAB_HOLD_DISTANCE_DEFAULT,
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};
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const ZERO_ANGULAR_VELOCITY = { x: 0, y: 0, z: 0 };
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const _holdTarget = new THREE.Vector3();
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const _currentPos = new THREE.Vector3();
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const _velocity = new THREE.Vector3();
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export function GrabbableObject({
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position,
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children,
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colliders = GRAB_DEFAULT_COLLIDERS,
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label = GRAB_DEFAULT_LABEL,
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}: GrabbableObjectProps): React.JSX.Element {
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const camera = useThree((state) => state.camera);
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const rbRef = useRef<RapierRigidBody>(null);
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const isHolding = useRef(false);
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useDebugFolder("GrabbableObject", (folder) => {
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folder
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.add(
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params,
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"stiffness",
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GRAB_STIFFNESS_MIN,
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GRAB_STIFFNESS_MAX,
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GRAB_STIFFNESS_STEP,
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)
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.name("Hold stiffness");
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folder
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.add(
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params,
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"throwBoost",
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GRAB_THROW_BOOST_MIN,
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GRAB_THROW_BOOST_MAX,
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GRAB_THROW_BOOST_STEP,
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)
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.name("Throw boost");
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folder
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.add(
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params,
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"holdDistance",
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GRAB_HOLD_DISTANCE_MIN,
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GRAB_HOLD_DISTANCE_MAX,
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GRAB_HOLD_DISTANCE_STEP,
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)
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.name("Hold distance");
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});
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useFrame(() => {
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if (!isHolding.current || !rbRef.current) return;
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camera.getWorldDirection(_holdTarget);
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_holdTarget.multiplyScalar(params.holdDistance).add(camera.position);
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const t = rbRef.current.translation();
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_currentPos.set(t.x, t.y, t.z);
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_velocity
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.subVectors(_holdTarget, _currentPos)
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.multiplyScalar(params.stiffness);
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rbRef.current.setLinvel(
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{ x: _velocity.x, y: _velocity.y, z: _velocity.z },
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true,
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);
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rbRef.current.setAngvel(ZERO_ANGULAR_VELOCITY, true);
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});
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return (
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<RigidBody
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ref={rbRef}
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type="dynamic"
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colliders={colliders}
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position={position}
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>
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<InteractableObject
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kind="grab"
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label={label}
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position={position}
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bodyRef={rbRef}
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onPress={() => {
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isHolding.current = true;
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}}
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onRelease={() => {
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isHolding.current = false;
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if (!rbRef.current || params.throwBoost === GRAB_THROW_BOOST_DEFAULT)
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return;
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const v = rbRef.current.linvel();
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rbRef.current.setLinvel(
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{
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x: v.x * params.throwBoost,
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y: v.y * params.throwBoost,
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z: v.z * params.throwBoost,
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},
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true,
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);
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}}
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>
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{children}
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</InteractableObject>
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</RigidBody>
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);
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}
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