update : put every constante in the data folder
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@@ -2,8 +2,25 @@ import { useEffect, useRef } from "react";
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import { Physics, RigidBody, CuboidCollider } from "@react-three/rapier";
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import * as THREE from "three";
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import { Octree } from "three/addons/math/Octree.js";
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import { GrabCube } from "@/world/objects/GrabCube";
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import { TriggerSphere } from "@/world/objects/TriggerSphere";
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import { GrabbableObject } from "@/components/3d/GrabbableObject";
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import { TriggerObject } from "@/components/3d/TriggerObject";
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import {
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TEST_SCENE_FLOOR_COLLIDER_HALF_EXTENTS,
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TEST_SCENE_FLOOR_POSITION,
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TEST_SCENE_FLOOR_SIZE,
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TEST_SCENE_GRABBABLE_BOX_SIZE,
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TEST_SCENE_GRABBABLE_COLOR,
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TEST_SCENE_GRABBABLE_METALNESS,
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TEST_SCENE_GRABBABLE_POSITION,
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TEST_SCENE_GRABBABLE_ROUGHNESS,
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TEST_SCENE_TRIGGER_COLOR,
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TEST_SCENE_TRIGGER_METALNESS,
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TEST_SCENE_TRIGGER_POSITION,
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TEST_SCENE_TRIGGER_RADIUS,
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TEST_SCENE_TRIGGER_ROUGHNESS,
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TEST_SCENE_TRIGGER_SEGMENTS,
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TEST_SCENE_TRIGGER_SOUND_PATH,
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} from "@/data/testSceneConfig";
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interface TestSceneProps {
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onOctreeReady: (octree: Octree) => void;
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@@ -28,21 +45,54 @@ export function TestScene({
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return (
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<>
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{/* Invisible floor mesh for Octree player collision */}
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<group ref={floorRef}>
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<mesh visible={false} position={[0, -0.5, 0]}>
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<boxGeometry args={[200, 1, 200]} />
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<mesh visible={false} position={TEST_SCENE_FLOOR_POSITION}>
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<boxGeometry args={TEST_SCENE_FLOOR_SIZE} />
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<meshBasicMaterial />
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</mesh>
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</group>
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{/* Rapier physics for interactable objects */}
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<Physics>
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<RigidBody type="fixed">
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<CuboidCollider args={[100, 0.5, 100]} position={[0, -0.5, 0]} />
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<CuboidCollider
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args={TEST_SCENE_FLOOR_COLLIDER_HALF_EXTENTS}
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position={TEST_SCENE_FLOOR_POSITION}
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/>
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</RigidBody>
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<GrabCube />
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<TriggerSphere />
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<GrabbableObject
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position={TEST_SCENE_GRABBABLE_POSITION}
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colliders="cuboid"
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>
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<mesh castShadow receiveShadow>
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<boxGeometry args={TEST_SCENE_GRABBABLE_BOX_SIZE} />
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<meshStandardMaterial
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color={TEST_SCENE_GRABBABLE_COLOR}
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roughness={TEST_SCENE_GRABBABLE_ROUGHNESS}
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metalness={TEST_SCENE_GRABBABLE_METALNESS}
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/>
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</mesh>
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</GrabbableObject>
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<TriggerObject
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position={TEST_SCENE_TRIGGER_POSITION}
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soundPath={TEST_SCENE_TRIGGER_SOUND_PATH}
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>
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<mesh castShadow receiveShadow>
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<sphereGeometry
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args={[
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TEST_SCENE_TRIGGER_RADIUS,
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TEST_SCENE_TRIGGER_SEGMENTS,
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TEST_SCENE_TRIGGER_SEGMENTS,
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]}
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/>
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<meshStandardMaterial
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color={TEST_SCENE_TRIGGER_COLOR}
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roughness={TEST_SCENE_TRIGGER_ROUGHNESS}
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metalness={TEST_SCENE_TRIGGER_METALNESS}
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/>
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</mesh>
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</TriggerObject>
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</Physics>
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</>
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);
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