fix(map): add world plane collision and respawn
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@@ -10,6 +10,8 @@ export const PLAYER_GRAVITY = 30;
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export const PLAYER_MAX_DELTA = 0.05;
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export const PLAYER_ACCELERATION_MULTIPLIER = 9;
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export const PLAYER_XZ_DAMPING_FACTOR = 8;
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export const PLAYER_FALL_RESPAWN_Y = -20;
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export const PLAYER_FALL_RESPAWN_DELAY = 3;
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export const PLAYER_SPAWN_POSITION_GAME: Vector3Tuple = [0, 50, 0];
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export const PLAYER_SPAWN_POSITION_PHYSICS: Vector3Tuple = [0, 3, 0];
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