fix(map): add world plane collision and respawn

This commit is contained in:
Tom Boullay
2026-05-26 23:52:12 +02:00
parent 0696ca2ae3
commit 665d9f9702
13 changed files with 159 additions and 60 deletions
@@ -1,36 +0,0 @@
import { TERRAIN_BOUNDARY_CONFIG } from "@/data/world/terrainBoundaryConfig";
function createBoundarySegments(): React.JSX.Element[] {
const segments: React.JSX.Element[] = [];
const {
center,
height,
radius,
segments: segmentCount,
thickness,
} = TERRAIN_BOUNDARY_CONFIG;
const arcLength = (Math.PI * 2 * radius) / segmentCount;
for (let index = 0; index < segmentCount; index++) {
const angle = (index / segmentCount) * Math.PI * 2;
const x = center[0] + Math.cos(angle) * radius;
const z = center[2] + Math.sin(angle) * radius;
segments.push(
<mesh key={index} position={[x, center[1], z]} rotation={[0, -angle, 0]}>
<boxGeometry args={[arcLength, height, thickness]} />
<meshBasicMaterial />
</mesh>,
);
}
return segments;
}
export function TerrainBoundaryCollision(): React.JSX.Element | null {
if (!TERRAIN_BOUNDARY_CONFIG.enabled) {
return null;
}
return <>{createBoundarySegments()}</>;
}
@@ -0,0 +1,11 @@
import { WorldPlaneCollision } from "@/world/collision/WorldPlaneCollision";
import { WorldWallsCollision } from "@/world/collision/WorldWallsCollision";
export function WorldBoundsCollision(): React.JSX.Element {
return (
<group name="world-bounds-collision">
<WorldPlaneCollision />
<WorldWallsCollision />
</group>
);
}
@@ -0,0 +1,20 @@
import { WORLD_BOUNDS_CONFIG } from "@/data/world/worldBoundsConfig";
export function WorldPlaneCollision(): React.JSX.Element | null {
if (!WORLD_BOUNDS_CONFIG.enabled) {
return null;
}
const { center, planeCollisionThickness, planeY, size } = WORLD_BOUNDS_CONFIG;
const [width, depth] = size;
return (
<mesh
name="world-plane-collision"
position={[center[0], planeY - planeCollisionThickness / 2, center[2]]}
>
<boxGeometry args={[width, planeCollisionThickness, depth]} />
<meshBasicMaterial />
</mesh>
);
}
@@ -0,0 +1,38 @@
import { WORLD_BOUNDS_CONFIG } from "@/data/world/worldBoundsConfig";
export function WorldWallsCollision(): React.JSX.Element | null {
if (!WORLD_BOUNDS_CONFIG.enabled) {
return null;
}
const { center, size, wallHeight, wallThickness } = WORLD_BOUNDS_CONFIG;
const [width, depth] = size;
const wallY = center[1] + wallHeight / 2;
const halfWidth = width / 2;
const halfDepth = depth / 2;
return (
<group name="world-walls-collision">
<mesh position={[center[0], wallY, center[2] - halfDepth]}>
<boxGeometry
args={[width + wallThickness * 2, wallHeight, wallThickness]}
/>
<meshBasicMaterial />
</mesh>
<mesh position={[center[0], wallY, center[2] + halfDepth]}>
<boxGeometry
args={[width + wallThickness * 2, wallHeight, wallThickness]}
/>
<meshBasicMaterial />
</mesh>
<mesh position={[center[0] - halfWidth, wallY, center[2]]}>
<boxGeometry args={[wallThickness, wallHeight, depth]} />
<meshBasicMaterial />
</mesh>
<mesh position={[center[0] + halfWidth, wallY, center[2]]}>
<boxGeometry args={[wallThickness, wallHeight, depth]} />
<meshBasicMaterial />
</mesh>
</group>
);
}