fix(world): restore multi-frame shadow warmup and unblock fabrik doorway
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- Lighting: replace single-frame needsUpdate with a 3-rAF warmup that forces
scene.updateMatrixWorld + sun.shadow.needsUpdate + gl.shadowMap.needsUpdate.
This restores the SceneShadowWarmup behaviour (deleted in 777e51e) inline,
so shadows survive Physics Suspense remounts and webglcontextrestored.
- octreeCollisionConfig: remove (comment out) the thin LA_FABRIK interior box
at x=-6.93 that was sealing the doorway despite the mesh hole; fabrik mesh
octree already provides surrounding wall collision.
- DebugOctreeVisualization: add Fabrik-only filter to inspect interior
collisions/non-collisions in isolation.
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@@ -13,6 +13,8 @@ interface DebugVisualsStore {
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setOctreeLeavesOnly: (value: boolean) => void;
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octreeOpacity: number;
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setOctreeOpacity: (value: number) => void;
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octreeFabrikOnly: boolean;
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setOctreeFabrikOnly: (value: boolean) => void;
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}
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export const useDebugVisualsStore = create<DebugVisualsStore>((set) => ({
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@@ -28,4 +30,6 @@ export const useDebugVisualsStore = create<DebugVisualsStore>((set) => ({
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setOctreeLeavesOnly: (octreeLeavesOnly) => set({ octreeLeavesOnly }),
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octreeOpacity: 0.35,
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setOctreeOpacity: (octreeOpacity) => set({ octreeOpacity }),
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octreeFabrikOnly: false,
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setOctreeFabrikOnly: (octreeFabrikOnly) => set({ octreeFabrikOnly }),
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}));
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