fix(repair): keep ebike at zone Y in test scene
Adds an opt-out 'snapToTerrain' prop on Ebike so the parked position
keeps the explicit Y supplied by callers instead of resolving against
the world terrain GLTF. TestMap passes snapToTerrain={false} since it
does not render the world terrain — without this the bike was being
positioned at the invisible terrain height, far above the test floor,
and looked missing.
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@@ -241,7 +241,7 @@ export function TestMap({ onOctreeReady }: TestMapProps): React.JSX.Element {
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<RepairPlaygroundZoneMarker color={zone.color} />
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</group>
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{zone.mission === "ebike" ? (
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<Ebike position={zone.position} />
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<Ebike position={zone.position} snapToTerrain={false} />
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) : null}
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<RepairGame mission={zone.mission} position={zone.position} />
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</group>
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