add: repair mission completion step

This commit is contained in:
Tom Boullay
2026-05-08 01:48:40 +01:00
parent ebca91c82d
commit 6cf49e2dd1
6 changed files with 59 additions and 15 deletions
+1 -1
View File
@@ -31,7 +31,7 @@ This document lists features that are implemented in the current codebase.
- Reusable production `RepairGame` mounted for `bike`, `pylone`, and `ferme` mission states
- Repair mission config shared through `src/data/gameplay/repairMissions.ts`
- Repair-game flow supports `waiting -> inspected -> fragmented -> scanning -> repairing -> done` with `.webm` prompts, repair case spawn/opening, `E`, two-fists hold input, exploded model transition, scan visuals, multiple grabbable replacement choices, and correct-part install validation
- Repair-game flow supports `waiting -> inspected -> fragmented -> scanning -> repairing -> done -> next mission` with `.webm` prompts, repair case spawn/opening, `E`, two-fists hold input, exploded model transition, scan visuals, multiple grabbable replacement choices, correct-part install validation, and mission completion
## Audio