fix(world): throttle shadows and tune high preset
This commit is contained in:
@@ -91,6 +91,12 @@ Activation des ombres -> Ombres prêtes -> Gameplay prêt
|
||||
|
||||
This keeps the loading overlay visible until the renderer shadow map, shadow-casting light, and mounted scene graph have all been explicitly refreshed.
|
||||
|
||||
After the warmup, shadow maps switch back to manual refreshes driven by `Lighting`.
|
||||
The sun still follows the player camera, but the shadow map is only marked dirty
|
||||
when the camera has moved enough and a short refresh interval has elapsed. This
|
||||
keeps shadows present after loading without paying for a full shadow render every
|
||||
frame across the dense vegetation chunks.
|
||||
|
||||
The debug physics scene is ready when:
|
||||
|
||||
```ts
|
||||
|
||||
Reference in New Issue
Block a user