fix(world): throttle shadows and tune high preset

This commit is contained in:
Tom Boullay
2026-06-01 10:45:07 +02:00
parent bafca5a936
commit 6d58b90856
7 changed files with 112 additions and 26 deletions
+6
View File
@@ -91,6 +91,12 @@ Activation des ombres -> Ombres prêtes -> Gameplay prêt
This keeps the loading overlay visible until the renderer shadow map, shadow-casting light, and mounted scene graph have all been explicitly refreshed.
After the warmup, shadow maps switch back to manual refreshes driven by `Lighting`.
The sun still follows the player camera, but the shadow map is only marked dirty
when the camera has moved enough and a short refresh interval has elapsed. This
keeps shadows present after loading without paying for a full shadow render every
frame across the dense vegetation chunks.
The debug physics scene is ready when:
```ts