standardize source naming conventions
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@@ -0,0 +1,93 @@
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import type {
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GrabInteractableHandle,
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InteractableHandle,
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InteractionSnapshot,
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} from "@/types/interaction";
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export class InteractionManager {
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private static _instance: InteractionManager | null = null;
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private _focused: InteractableHandle | null = null;
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private _holding = false;
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private _holdingHandle: GrabInteractableHandle | null = null;
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private _snapshot: InteractionSnapshot = {
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focused: null,
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holding: false,
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};
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private readonly _listeners = new Set<() => void>();
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static getInstance(): InteractionManager {
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if (!InteractionManager._instance) {
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InteractionManager._instance = new InteractionManager();
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}
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return InteractionManager._instance;
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}
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private constructor() {}
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getState(): InteractionSnapshot {
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return this._snapshot;
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}
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setFocused(handle: InteractableHandle | null): void {
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if (this._focused === handle) return;
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if (this._holding) return;
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this._focused = handle;
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this._emit();
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}
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pressInteract(): void {
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if (!this._focused) return;
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if (this._focused.kind === "grab") {
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this._holding = true;
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this._holdingHandle = this._focused;
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} else {
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this._holding = false;
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this._holdingHandle = null;
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}
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this._focused.onPress();
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this._emit();
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}
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releaseInteract(): void {
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const handle = this._holding ? this._holdingHandle : null;
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if (!handle) return;
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handle.onRelease();
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this._holding = false;
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this._holdingHandle = null;
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this._emit();
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}
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subscribe(listener: () => void): () => void {
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this._listeners.add(listener);
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return () => {
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this._listeners.delete(listener);
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};
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}
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destroy(): void {
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this._focused = null;
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this._holding = false;
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this._holdingHandle = null;
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this._snapshot = {
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focused: null,
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holding: false,
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};
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this._listeners.clear();
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InteractionManager._instance = null;
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}
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private _emit(): void {
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this._snapshot = {
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focused: this._focused,
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holding: this._holding,
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};
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this._listeners.forEach((cb) => cb());
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}
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}
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