big clean up

This commit is contained in:
Tom Boullay
2026-05-08 03:02:26 +01:00
parent e4f6ec211c
commit 6d9eac291e
20 changed files with 208 additions and 94 deletions
+6 -16
View File
@@ -1,16 +1,12 @@
import { create } from "zustand";
import {
isRepairMissionId,
type MissionStep,
type RepairMissionId,
} from "@/types/gameplay/repairMission";
export type MainGameState = "intro" | "bike" | "pylone" | "ferme" | "outro";
export type RepairMissionId = "bike" | "pylone" | "ferme";
export type MissionStep =
| "locked"
| "waiting"
| "inspected"
| "fragmented"
| "scanning"
| "repairing"
| "reassembling"
| "done";
export type { MissionStep, RepairMissionId };
interface IntroState {
dialogueAudio: string | null;
@@ -63,12 +59,6 @@ interface GameActions {
type GameStore = GameState & GameActions;
type GameStateUpdate = Partial<GameState>;
export const REPAIR_MISSION_IDS = ["bike", "pylone", "ferme"] as const;
function isRepairMissionId(value: MainGameState): value is RepairMissionId {
return REPAIR_MISSION_IDS.includes(value as RepairMissionId);
}
function getNextMissionStep(step: MissionStep): MissionStep {
switch (step) {
case "locked":