add: playground in testmap

This commit is contained in:
Tom Boullay
2026-05-08 03:07:52 +01:00
parent ee44b44432
commit 6f9817db6d
6 changed files with 82 additions and 4 deletions
+2
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@@ -86,6 +86,8 @@ Debug URL for state switching and inspection:
http://localhost:5173/?debug
```
The debug physics scene keeps the existing grab, trigger, and animated model tests, and also exposes separate `Bike`, `Pylone`, and `Farm` repair playground zones. Use the debug game-state panel to switch `mainState`; the matching repair zone mounts the same reusable `RepairGame` flow with that mission's model, broken parts, replacement parts, prompts, and timings.
## Related Hand Tracking
Hand tracking can move grabbable physics objects with webcam input in debug scenes. In the production repair flow, it is also used for the `inspected -> fragmented` transition through the two-fists hold gesture.