Merge branch 'develop' into feat/repair-game
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@@ -38,8 +38,37 @@ This document lists features that are implemented in the current codebase.
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## Audio
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- One-shot sound playback for trigger interactions
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- Simple per-sound pooling through `AudioManager`
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- Category-based volumes for music, SFX, and dialogue
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- Looped background music playback through `AudioManager`
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- One-shot sound playback for SFX and dialogue, with simple per-sound pooling
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- Optional stereo pan for one-shot sounds
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## Dialogue And Subtitles
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- Dialogue manifest in `public/sounds/dialogue/dialogues.json`
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- Dialogue audio loaded from `public/sounds/dialogue/`
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- One SRT subtitle file per voice and language
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- French subtitle fallback when the selected language file is missing
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- Runtime subtitle overlay with speaker-specific colors
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- Timecoded dialogue trigger support for dialogue entries that define `timecode`
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- Dialogue queueing to avoid overlapping dialogue playback
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## Cinematics
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- Cinematic manifest in `public/cinematics.json`
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- Timecoded cinematic trigger support
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- GSAP camera keyframe playback
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- Optional dialogue cues synchronized to cinematic timelines
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- Player input lock while a cinematic is active
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## Game Options Menu
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- `Esc` opens and closes the in-game options menu
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- Music, SFX, and dialogue volume sliders
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- Subtitle visibility toggle
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- Subtitle language choice between French and English
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- Repair runtime choice between local JavaScript and Python server mode
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- Quit action that clears browser-accessible cookies and returns to `/`
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## Debug Tooling
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@@ -64,13 +93,20 @@ This document lists features that are implemented in the current codebase.
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- Player-style navigation mode with `WASD`, `ZQSD`, arrow keys, `Space`, and `Shift`
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- JSON export for downloading the edited map
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- Dev-server save endpoint for writing changes back to `public/map.json`
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- SRT editor for dialogue subtitles
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- Audio preview and timing helpers for SRT cues
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- Dev-server save endpoint for SRT files
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- Dialogue manifest editor with preview and assisted French SRT cue creation
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- Cinematic manifest editor with camera keyframes, dialogue cues, and canvas preview
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- Dialogue manifest validation from the editor UI
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## Not Implemented Yet
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- complete mission system
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- zone system
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- cinematic system
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- dialogue system
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- full cinematic system beyond current timecode prototype
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- gameplay-triggered dialogue branches beyond current prototype triggers
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- loading flow
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- minimap and mission HUD
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- full production separation between gameplay and debug scenes
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- production backend persistence for editor saves
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