Merge branch 'develop' into feat/repair-game

This commit is contained in:
Tom Boullay
2026-05-11 17:31:14 +02:00
48 changed files with 5816 additions and 35 deletions
+203
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@@ -0,0 +1,203 @@
import { useEffect } from "react";
import { X } from "lucide-react";
import { useSettingsStore } from "@/managers/stores/useSettingsStore";
import type {
RepairRuntime,
SubtitleLanguage,
} from "@/managers/stores/useSettingsStore";
function formatPercent(value: number): string {
return `${Math.round(value * 100)}%`;
}
function clearCookies(): void {
document.cookie.split(";").forEach((cookie) => {
const cookieName = cookie.split("=")[0]?.trim();
if (!cookieName) return;
document.cookie = `${cookieName}=; expires=Thu, 01 Jan 1970 00:00:00 GMT; path=/`;
});
}
interface VolumeSliderProps {
id: string;
label: string;
value: number;
onChange: (value: number) => void;
}
function VolumeSlider({
id,
label,
value,
onChange,
}: VolumeSliderProps): React.JSX.Element {
return (
<label className="game-settings-menu__slider" htmlFor={id}>
<span>
{label}
<strong>{formatPercent(value)}</strong>
</span>
<input
id={id}
type="range"
min="0"
max="1"
step="0.01"
value={value}
onChange={(event) => onChange(Number(event.target.value))}
/>
</label>
);
}
export function GameSettingsMenu(): React.JSX.Element | null {
const {
isSettingsMenuOpen,
musicVolume,
sfxVolume,
dialogueVolume,
subtitlesEnabled,
subtitleLanguage,
repairRuntime,
setMusicVolume,
setSfxVolume,
setDialogueVolume,
setSettingsMenuOpen,
setSubtitlesEnabled,
setSubtitleLanguage,
setRepairRuntime,
} = useSettingsStore();
useEffect(() => {
const handleKeyDown = (event: KeyboardEvent): void => {
if (event.key === "Escape") {
event.preventDefault();
event.stopPropagation();
if (!isSettingsMenuOpen) document.exitPointerLock();
setSettingsMenuOpen(!isSettingsMenuOpen);
return;
}
};
window.addEventListener("keydown", handleKeyDown, { capture: true });
return () => {
window.removeEventListener("keydown", handleKeyDown, { capture: true });
};
}, [isSettingsMenuOpen, setSettingsMenuOpen]);
if (!isSettingsMenuOpen) return null;
const handleQuit = (): void => {
clearCookies();
window.location.assign("/");
};
return (
<div className="game-settings-menu" role="dialog" aria-modal="true">
<div className="game-settings-menu__panel">
<header className="game-settings-menu__header">
<div>
<span>Pause</span>
<h2>Options</h2>
</div>
<button
className="game-settings-menu__close"
type="button"
onClick={() => setSettingsMenuOpen(false)}
aria-label="Fermer le menu"
>
<X size={20} aria-hidden="true" />
</button>
</header>
<section
className="game-settings-menu__section"
aria-labelledby="audio-settings-heading"
>
<h3 id="audio-settings-heading">Audio</h3>
<VolumeSlider
id="music-volume"
label="Musique"
value={musicVolume}
onChange={setMusicVolume}
/>
<VolumeSlider
id="sfx-volume"
label="Sound effects"
value={sfxVolume}
onChange={setSfxVolume}
/>
<VolumeSlider
id="dialogue-volume"
label="Dialogue"
value={dialogueVolume}
onChange={setDialogueVolume}
/>
</section>
<section
className="game-settings-menu__section"
aria-labelledby="subtitle-settings-heading"
>
<h3 id="subtitle-settings-heading">Sous-titres</h3>
<label className="game-settings-menu__checkbox">
<input
type="checkbox"
checked={subtitlesEnabled}
onChange={(event) => setSubtitlesEnabled(event.target.checked)}
/>
Afficher sous-titres
</label>
<div
className="game-settings-menu__choice-group"
aria-label="Langue des sous-titres"
>
{(["fr", "en"] satisfies SubtitleLanguage[]).map((language) => (
<button
key={language}
type="button"
className={subtitleLanguage === language ? "active" : undefined}
onClick={() => setSubtitleLanguage(language)}
aria-pressed={subtitleLanguage === language}
>
{language === "fr" ? "Francais" : "English"}
</button>
))}
</div>
</section>
<section
className="game-settings-menu__section"
aria-labelledby="repair-settings-heading"
>
<h3 id="repair-settings-heading">Repair game</h3>
<div className="game-settings-menu__choice-group game-settings-menu__choice-group--stacked">
{(["js", "python"] satisfies RepairRuntime[]).map((runtime) => (
<button
key={runtime}
type="button"
className={repairRuntime === runtime ? "active" : undefined}
onClick={() => setRepairRuntime(runtime)}
aria-pressed={repairRuntime === runtime}
>
{runtime === "js"
? "Repair game en JS (local)"
: "Repair game en Python (server)"}
</button>
))}
</div>
</section>
<button
className="game-settings-menu__quit"
type="button"
onClick={handleQuit}
>
Quitter
</button>
</div>
</div>
);
}
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@@ -1,8 +1,10 @@
import { Crosshair } from "@/components/ui/Crosshair";
import { DebugOverlayLayout } from "@/components/ui/debug/DebugOverlayLayout";
import { GameSettingsMenu } from "@/components/ui/GameSettingsMenu";
import { HandTrackingVisualizer } from "@/components/ui/HandTrackingVisualizer";
import { InteractPrompt } from "@/components/ui/InteractPrompt";
import { RepairMovementLockIndicator } from "@/components/ui/RepairMovementLockIndicator";
import { Subtitles } from "@/components/ui/Subtitles";
export function GameUI(): React.JSX.Element {
return (
@@ -12,6 +14,8 @@ export function GameUI(): React.JSX.Element {
<RepairMovementLockIndicator />
<InteractPrompt />
<HandTrackingVisualizer />
<Subtitles />
<GameSettingsMenu />
</>
);
}
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import { useSettingsStore } from "@/managers/stores/useSettingsStore";
import { useSubtitleStore } from "@/managers/stores/useSubtitleStore";
import type { DialogueSpeaker } from "@/types/dialogues/dialogues";
export type SubtitleSpeaker = DialogueSpeaker;
interface SubtitlesProps {
speaker?: SubtitleSpeaker | null;
text?: string | null;
}
export function Subtitles({
speaker = null,
text = null,
}: SubtitlesProps): React.JSX.Element | null {
const subtitlesEnabled = useSettingsStore((state) => state.subtitlesEnabled);
const activeSubtitle = useSubtitleStore((state) => state.activeSubtitle);
const subtitleSpeaker = speaker ?? activeSubtitle?.speaker ?? null;
const content = (text ?? activeSubtitle?.text)?.trim();
if (!subtitlesEnabled || !content) return null;
return (
<div className="subtitles" aria-live="polite">
<p>
{subtitleSpeaker ? (
<span
className={`subtitles__speaker subtitles__speaker--${subtitleSpeaker.toLowerCase()}`}
>
{subtitleSpeaker}:
</span>
) : null}
{content}
</p>
</div>
);
}