refactor: tighten project structure and strengthen tooling

This commit is contained in:
2026-04-16 10:45:05 +02:00
parent 3506858c96
commit 7769959135
57 changed files with 362 additions and 519 deletions
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@@ -1,6 +1,6 @@
import { Canvas } from "@react-three/fiber";
import { Crosshair } from "@/components/ui/Crosshair";
import { DebugPerf } from "@/debug/DebugPerf";
import { DebugPerf } from "@/utils/debug/DebugPerf";
import { World } from "@/world/World";
function App(): React.JSX.Element {
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// src/components/3d/InteractiveObject.tsx
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// src/components/ui/CinematicBars.tsx
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import { useCameraMode } from "@/debug/useCameraMode";
import { useCameraMode } from "@/hooks/debug/useCameraMode";
export function Crosshair(): React.JSX.Element | null {
const cameraMode = useCameraMode();
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// src/components/ui/LoadingScreen.tsx
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// src/components/ui/MapHUD.tsx
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// src/components/ui/MissionHUD.tsx
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// src/components/ui/NarrativeOverlay.tsx
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// src/data/dialogues.ts
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// src/data/missions.ts
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// src/data/zones.ts
@@ -1,6 +1,6 @@
import { useSyncExternalStore } from "react";
import type { CameraMode } from "@/debug/Debug";
import { Debug } from "@/debug/Debug";
import type { CameraMode } from "@/types/debug";
import { Debug } from "@/utils/debug/Debug";
export function useCameraMode(): CameraMode {
const debug = Debug.getInstance();
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// src/hooks/useAudio.ts
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// src/hooks/useCinematic.ts
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// src/hooks/useGameState.ts
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// src/hooks/useInteraction.ts
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// src/hooks/useLOD.ts
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// src/hooks/useZoneDetection.ts
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// src/stateManager/AudioManager.ts
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// src/stateManager/CinematicManager.ts
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// src/stateManager/GameManager.ts
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// src/stateManager/ZoneManager.ts
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export type CameraMode = "player" | "debug";
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// src/utils/Dispose.ts
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// src/utils/EventEmitter.ts
type Listener<TPayload> = (payload: TPayload) => void;
export class EventEmitter<TEvents extends Record<string, unknown>> {
private readonly listeners = new Map<
keyof TEvents,
Set<Listener<TEvents[keyof TEvents]>>
>();
on<TKey extends keyof TEvents>(
event: TKey,
listener: Listener<TEvents[TKey]>,
): () => void {
const currentListeners = this.listeners.get(event) ?? new Set();
currentListeners.add(listener as Listener<TEvents[keyof TEvents]>);
this.listeners.set(event, currentListeners);
return () => {
this.off(event, listener);
};
}
off<TKey extends keyof TEvents>(
event: TKey,
listener: Listener<TEvents[TKey]>,
): void {
const currentListeners = this.listeners.get(event);
if (!currentListeners) {
return;
}
currentListeners.delete(listener as Listener<TEvents[keyof TEvents]>);
if (currentListeners.size === 0) {
this.listeners.delete(event);
}
}
emit<TKey extends keyof TEvents>(event: TKey, payload: TEvents[TKey]): void {
const currentListeners = this.listeners.get(event);
if (!currentListeners) {
return;
}
currentListeners.forEach((listener) => {
listener(payload as TEvents[keyof TEvents]);
});
}
clear(): void {
this.listeners.clear();
}
}
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// src/utils/Sizes.ts
type SizeSnapshot = {
width: number;
height: number;
pixelRatio: number;
};
type SizeListener = (snapshot: SizeSnapshot) => void;
export class Sizes {
private snapshot: SizeSnapshot;
private readonly listeners = new Set<SizeListener>();
private readonly handleResize = (): void => {
this.snapshot = Sizes.readWindow();
this.emit();
};
constructor() {
this.snapshot = Sizes.readWindow();
window.addEventListener("resize", this.handleResize);
}
subscribe(listener: SizeListener): () => void {
this.listeners.add(listener);
return () => {
this.listeners.delete(listener);
};
}
getSnapshot(): SizeSnapshot {
return this.snapshot;
}
destroy(): void {
window.removeEventListener("resize", this.handleResize);
this.listeners.clear();
}
private emit(): void {
this.listeners.forEach((listener) => listener(this.snapshot));
}
private static readWindow(): SizeSnapshot {
return {
width: window.innerWidth,
height: window.innerHeight,
pixelRatio: Math.min(window.devicePixelRatio, 2),
};
}
}
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// src/utils/Time.ts
type TickListener = (delta: number, elapsed: number) => void;
export class Time {
private readonly listeners = new Set<TickListener>();
private animationFrameId = 0;
private lastTick = performance.now();
private elapsed = 0;
constructor() {
this.tick = this.tick.bind(this);
this.animationFrameId = window.requestAnimationFrame(this.tick);
}
subscribe(listener: TickListener): () => void {
this.listeners.add(listener);
return () => {
this.listeners.delete(listener);
};
}
getElapsed(): number {
return this.elapsed;
}
destroy(): void {
window.cancelAnimationFrame(this.animationFrameId);
this.listeners.clear();
}
private tick(now: number): void {
const delta = (now - this.lastTick) / 1000;
this.lastTick = now;
this.elapsed += delta;
this.listeners.forEach((listener) => {
listener(delta, this.elapsed);
});
this.animationFrameId = window.requestAnimationFrame(this.tick);
}
}
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import GUI from "lil-gui";
export type CameraMode = "player" | "debug";
import type { CameraMode } from "@/types/debug";
export class Debug {
private static instance: Debug | null = null;
@@ -9,8 +8,9 @@ export class Debug {
private readonly gui: GUI | null;
private readonly folders = new Map<string, GUI>();
private readonly listeners = new Set<() => void>();
private readonly controls = { cameraMode: "player" as CameraMode };
private cameraMode: CameraMode = "player";
private readonly controls: { cameraMode: CameraMode } = {
cameraMode: "player",
};
static getInstance(): Debug {
if (!Debug.instance) {
@@ -27,17 +27,22 @@ export class Debug {
if (this.gui) {
const folder = this.createFolder("Debug");
if (!folder) {
return;
}
folder
?.add(this.controls, "cameraMode", { Player: "player", Debug: "debug" })
.add(this.controls, "cameraMode", { Player: "player", Debug: "debug" })
.name("Camera Mode")
.onChange((value: CameraMode) => {
this.controls.cameraMode = value;
this.cameraMode = value;
this.emit();
});
}
}
createFolder(name: string): GUI;
createFolder(name: string): GUI | null;
createFolder(name: string): GUI | null {
if (!this.gui) {
return null;
@@ -63,19 +68,8 @@ export class Debug {
};
}
isDebugCameraEnabled(): boolean {
return this.cameraMode === "debug";
}
getCameraMode(): CameraMode {
return this.cameraMode;
}
destroy(): void {
this.listeners.clear();
this.folders.clear();
this.gui?.destroy();
Debug.instance = null;
return this.controls.cameraMode;
}
private emit(): void {
@@ -1,5 +1,5 @@
import { Suspense, lazy } from "react";
import { Debug } from "@/debug/Debug";
import { Debug } from "@/utils/debug/Debug";
const Perf = lazy(() => import("r3f-perf").then((m) => ({ default: m.Perf })));
@@ -1,4 +1,4 @@
import { Debug } from "@/debug/Debug";
import { Debug } from "@/utils/debug/Debug";
export function DebugHelpers(): React.JSX.Element | null {
const debug = Debug.getInstance();
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import { useEffect, useRef } from "react";
import { useFrame } from "@react-three/fiber";
import type { AmbientLight, DirectionalLight } from "three";
import { Debug } from "@/debug/Debug";
import { Debug } from "@/utils/debug/Debug";
type LightingState = {
ambientIntensity: number;
@@ -27,22 +27,16 @@ export function Lighting(): React.JSX.Element {
const debug = Debug.getInstance();
if (!debug.active) {
return undefined;
return;
}
const folder = debug.createFolder("Lighting");
if (!folder) {
return undefined;
}
folder.add(LIGHTING_STATE, "ambientIntensity", 0, 5, 0.1).name("Ambient");
folder.add(LIGHTING_STATE, "sunIntensity", 0, 8, 0.1).name("Sun Intensity");
folder.add(LIGHTING_STATE, "sunX", -100, 100, 1).name("Sun X");
folder.add(LIGHTING_STATE, "sunY", 0, 150, 1).name("Sun Y");
folder.add(LIGHTING_STATE, "sunZ", -100, 100, 1).name("Sun Z");
return undefined;
}, []);
useFrame(() => {
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// src/world/PostFX.tsx
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import { Suspense } from "react";
import { DebugCameraControls } from "@/debug/scene/DebugCameraControls";
import { DebugHelpers } from "@/debug/scene/DebugHelpers";
import { useCameraMode } from "@/debug/useCameraMode";
import { useCameraMode } from "@/hooks/debug/useCameraMode";
import { DebugCameraControls } from "@/utils/debug/scene/DebugCameraControls";
import { DebugHelpers } from "@/utils/debug/scene/DebugHelpers";
import { Environment } from "@/world/Environment";
import { Lighting } from "@/world/Lighting";
import { Map } from "@/world/Map";
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// src/world/player/Crosshair.tsx
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// src/world/zones/FarmZone.tsx
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// src/world/zones/PowerGridZone.tsx
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// src/world/zones/ResidentialZone.tsx
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// src/world/zones/SchoolZone.tsx
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// src/world/zones/WorkshopZone.tsx