fix(world): centralize shadow config and remove warmup
- Extract SHADOW_CONFIG into lightingConfig.ts (bias=0, normalBias=0, cameraSize=95) matching the historically working values from develop. - Drop SceneShadowWarmup; rely on sun.shadow.autoUpdate=true for steady-state refresh. - Enable cloud castShadow and traverse Ebike meshes for cast/receive.
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@@ -27,6 +27,7 @@ export function useOctreeGraphNode(
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const octree = new Octree();
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octree.fromGraphNode(graphNode);
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onOctreeReady(octree);
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}, [enabled, graphNodeRef, onOctreeReady, rebuildKey]);
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}
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