fix(world): centralize shadow config and remove warmup

- Extract SHADOW_CONFIG into lightingConfig.ts (bias=0, normalBias=0,
  cameraSize=95) matching the historically working values from develop.
- Drop SceneShadowWarmup; rely on sun.shadow.autoUpdate=true for
  steady-state refresh.
- Enable cloud castShadow and traverse Ebike meshes for cast/receive.
This commit is contained in:
Tom Boullay
2026-06-01 14:14:14 +02:00
parent 1ad0c4de37
commit 777e51efeb
9 changed files with 36 additions and 161 deletions
+1
View File
@@ -26,6 +26,7 @@ const DEBUG_FOLDER_ORDER = [
"Hand Tracking",
"Map",
"Personnages",
"Debug",
] as const;
function isRecord(value: unknown): value is Record<string, unknown> {