fix(world): centralize shadow config and remove warmup
- Extract SHADOW_CONFIG into lightingConfig.ts (bias=0, normalBias=0, cameraSize=95) matching the historically working values from develop. - Drop SceneShadowWarmup; rely on sun.shadow.autoUpdate=true for steady-state refresh. - Enable cloud castShadow and traverse Ebike meshes for cast/receive.
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@@ -26,6 +26,7 @@ const DEBUG_FOLDER_ORDER = [
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"Hand Tracking",
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"Map",
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"Personnages",
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"Debug",
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] as const;
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function isRecord(value: unknown): value is Record<string, unknown> {
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