fix: clean formatting issues
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This commit is contained in:
Tom Boullay
2026-05-13 11:03:18 +02:00
parent 48f8de5ea5
commit 7785a6c9d7
2 changed files with 3 additions and 2 deletions
+1 -1
View File
@@ -52,7 +52,7 @@ export const REPAIR_MISSIONS: Record<RepairMissionId, RepairMissionConfig> = {
description: description:
"Repair the damaged cooling module before relaunching the bike", "Repair the damaged cooling module before relaunching the bike",
modelPath: "/models/ebike/model.gltf", modelPath: "/models/ebike/model.gltf",
modelScale: 0.50, modelScale: 0.5,
stageUiPath: "/assets/UI/ebike.webm", stageUiPath: "/assets/UI/ebike.webm",
interactUiPath: REPAIR_INTERACT_UI_PATH, interactUiPath: REPAIR_INTERACT_UI_PATH,
brokenUiPath: REPAIR_BROKEN_UI_PATH, brokenUiPath: REPAIR_BROKEN_UI_PATH,
+2 -1
View File
@@ -106,7 +106,8 @@ export function PlayerController({
const velocity = useRef(new THREE.Vector3()); const velocity = useRef(new THREE.Vector3());
const onFloor = useRef(false); const onFloor = useRef(false);
const wantsJump = useRef(false); const wantsJump = useRef(false);
const initializedRef = useRef(false); const canMove = useGameStore((state) => state.missionFlow.canMove); const initializedRef = useRef(false);
const canMove = useGameStore((state) => state.missionFlow.canMove);
const capsule = useRef(createSpawnCapsule(spawnPosition)); const capsule = useRef(createSpawnCapsule(spawnPosition));